Display Device Automatic Game Category Settings

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Solution Overview

Problem

Users have to manually navigate complex menus to adjust display settings on a display device, which is inefficient and time-consuming, especially for different game categories that require specific settings.

Innovation Solution

A display device and method that stores display settings for various game categories, allowing automatic or user-input-based selection and adjustment of settings, including features like black equalizer, response time, and refresh rate, using buttons or GUIs to simplify the process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If manual menu navigation is used to adjust display settings, then users can access and change settings, but the process becomes time-consuming and inefficient

Engineering Contradiction:
Improveease of adjusting display settingsVSAvoidtime required to navigate menus
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-configures multiple display settings corresponding to different game categories (e.g., FPS, RPG, RTS) and stores them in advance. When a game is launched, the system automatically retrieves and applies the appropriate pre-configured settings, eliminating the need for users to manually navigate through menus during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The display device automatically detects the currently running game, identifies its category, and autonomously adjusts the display settings without requiring user intervention. The system serves itself by monitoring game execution and applying optimal settings based on the detected game type.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If multiple display settings are provided for different game categories, then optimization for specific games is improved, but device complexity increases

Engineering Contradiction:
Improveadaptability to different game categoriesVSAvoidcomplexity of settings management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display device implements a universal settings management system that handles multiple game categories through a single integrated mechanism. The controller automatically detects game type and applies appropriate settings, making the complex multi-category settings management transparent to the user while maintaining simplicity in operation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The controller acts as an intermediary between the game execution system and the display settings. It receives information about the running game, determines the appropriate category, and automatically selects and applies the corresponding display settings, thereby managing the complexity internally while presenting a simple interface to the user.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If automatic setting change is implemented, then user experience is enhanced, but user control over settings is reduced

Engineering Contradiction:
Improveefficiency of setting adjustmentVSAvoiduser control capability
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system provides dynamic settings adjustment that adapts to the currently running game while allowing user override. Users can switch between automatic mode (where settings change dynamically based on game type) and manual mode (where users can directly adjust settings), making the system flexible and adaptable to different user preferences.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250108295A1Display device and method of changing settings of display device
Publication Date: 2025.04.03 SAMSUNG ELECTRONICS CO LTD
  • US20250108295A1 patent drawing
  • US20250108295A1 patent drawing
  • US20250108295A1 patent drawing

AI summary

Provided are a display device and method of changing a display setting. According to an aspect of an exemplary embodiment, the method of changing a display setting in a display device includes operations of: storing a plurality of display settings corresponding to a plurality of game categories; determining a display setting to be used for displaying video data of a currently running game among the plurality of display settings; and changing an actual display setting of the display device according to a determined display setting.