Display Apparatus Input Device Type Detection for Game Launcher
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Solution Overview
Problem
Users face inconvenience when selecting game applications on large-screen TVs because different game applications require specific input devices, leading to confusion and inefficiency in choosing compatible controllers.
Innovation Solution
A display apparatus and method that identify the type of input device and communicate with a game server to provide a user interface screen displaying only game applications controllable by the connected device, preventing the selection of incompatible applications and enhancing user experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the display apparatus shows all game applications regardless of input device compatibility, then the variety of available games is maximized, but user convenience deteriorates due to confusion and inability to select compatible applications
Solution Approach 1:
The system performs preliminary detection of input device type before displaying the game application list. The processor identifies whether a game pad or keyboard/mouse is connected and uses this information to pre-filter and display only compatible game applications, eliminating the need for users to manually check compatibility during selection
2Ease of operation
If the display apparatus filters game applications based on input device type, then user convenience is improved by showing only compatible applications, but the quantity of displayed applications decreases
Solution Approach 1:
The system applies different filtering criteria based on the specific input device type detected. When a game pad is detected, only games compatible with game pads are displayed; when keyboard/mouse is detected, only those games are displayed. This localized quality adjustment ensures relevance while maintaining the largest possible subset of compatible applications for each input device type
3Adaptability or versatility
If the display apparatus requires users to manually check input device compatibility for each game, then application selection freedom is maximized, but time consumption increases due to unnecessary operations
Solution Approach 1:
The system performs self-service by automatically detecting the connected input device type and autonomously filtering the game application list accordingly. The processor automatically identifies compatibility without requiring user intervention, saving time and effort while maintaining full selection freedom within the filtered results
Data Source
AI summary
A display apparatus including: a display; a communication interface; a memory configured to store at least one instruction; a processor configured to execute the at least one instruction stored in the memory to: receive, from an input device, an input instructing execution of a game launcher providing at least one game application, identify a type of the input device, transmit information about the type of the input device to a game server corresponding to the game launcher, receive, from the game server, information about the at least one game application that is controllable based on the type of the input device and configure a user interface screen provided by the game launcher based on the information about the at least one game application that is controllable based on the type of the input device, and display the user interface screen.


