Display Input Mapping for Keyboard-Mouse Touch Control

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Solution Overview

Problem

Players transitioning from PC gaming to mobile platforms face discomfort with touchscreen controls due to lack of flexibility in mapping keyboard/mouse functions, small screen size causing visual fatigue, and the need for connecting mobile devices to computers for control.

Innovation Solution

A display system that stores a correspondence between keyboard-mouse commands and touch operations, allowing direct control of touch devices via keyboard and mouse without a computer, enabling customizable input mapping.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If keyboard and mouse are connected directly to the display without a computer, then equipment cost is reduced and control convenience is improved, but the display must perform additional signal processing functions increasing device complexity

Engineering Contradiction:
Improvecontrol convenienceVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display is designed to perform multiple functions: not only displaying visual information but also receiving keyboard-mouse signals, storing command correspondences, and outputting touch signals to control the touch device. This multi-functionality eliminates the need for a separate computer, reducing equipment cost while improving control convenience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The display acts as an intermediary device between the keyboard-mouse input and the touch device. It receives keyboard-mouse signals, processes them through stored correspondences, and converts them into touch device control signals, thereby enabling control without a computer while managing the complexity through dedicated processing functions.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If customizable mapping between keyboard-mouse commands and touch operations is implemented, then adaptability and playability are improved, but memory and processing requirements increase

Engineering Contradiction:
Improveinput mapping flexibilityVSAvoidmemory and processing requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display stores multiple pre-defined correspondences between keyboard-mouse commands and touch operations in its memory before actual use. When a user wants to control the touch device, the appropriate pre-stored correspondence is selected and applied, eliminating the need for real-time complex mapping calculations and reducing processing requirements.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system allows users to select from different pre-stored correspondence sets, effectively changing the mapping parameters between keyboard-mouse commands and touch operations. This provides adaptability and customization without requiring the system to dynamically generate complex mappings, thus managing memory and processing requirements efficiently.

Inventive Principle:
Principle #35Parameter changes

3Ease of manufacture

If the display processes and converts keyboard-mouse signals to touch signals, then the need for a computer is eliminated reducing equipment cost, but the display's processing burden increases

Engineering Contradiction:
Improveequipment costVSAvoidprocessing burden
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The display is designed to perform multiple functions including signal reception, correspondence storage, signal conversion, and touch device control. By integrating these functions into the display, the system eliminates the need for a separate computer, reducing overall equipment cost while distributing the processing burden across dedicated display components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP4647872A1Display, method for controlling touch device and method for input mapping configuration
Publication Date: 2025.11.12 GIGA BYTE TECH CO LTD
  • EP4647872A1 patent drawingFigure 1~2
  • EP4647872A1 patent drawingFigure 3~4
  • EP4647872A1 patent drawingFigure 5

AI summary

A display (1,2,3,4) includes: a memory (11,21,31,41) and a controller (12,22,32,42). The memory (11,21,31,41) is configured to store correspondence between keyboard-mouse commands and touch operations. The controller (12,22,32,42) is connected to the memory (11,21,31,41) and is configured to receive a keyboard-mouse signal, and correspondingly output a touch signal according to the correspondence, wherein the touch signal is configured to operate a touch device (A2) according to the touch operations.