Display Interaction Mapping for Full-Screen Second-Device Interfaces

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Solution Overview

Problem

Existing screen projection technologies fail to utilize the full display area of a second device, limiting user interaction and experience.

Innovation Solution

A display interaction system that maps the interface of a first device onto a second device, allowing for a larger display area and user interface customization, including full-screen and multi-window options based on the second device's capabilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If screen projection is performed using existing technology, then content can be shared between devices, but the display area of the second device is not fully utilized

Engineering Contradiction:
Improvedisplay area of second deviceVSAvoidinterface adaptation capability
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent changes the display parameters by detecting the second device's screen resolution and aspect ratio, then dynamically adjusting the projection interface's layout, window size, and content arrangement to match the target display characteristics, thereby fully utilizing the second device's display area

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system implements dynamic interface adaptation where the projection layout is not fixed but dynamically adjusts based on the detected characteristics of the second device, allowing the interface to transform and reconfigure itself to fit different screen sizes and resolutions

Inventive Principle:
Principle #15Dynamics

2Area of stationary object

If the window size is kept unchanged during projection, then the original interface layout is preserved, but the display area of the second device fails to be fully used

Engineering Contradiction:
Improvedisplay area utilizationVSAvoidinterface layout consistency
Core Design Contradiction:
Area of stationary objectVSStability of the object's composition

Solution Approach 1:

The patent applies local quality by making different parts of the interface adaptable - critical elements maintain their functional characteristics while non-critical elements (margins, spacing, less important content) are adjusted to fill the available display area, achieving both area utilization and layout stability

Inventive Principle:
Principle #3Local quality

3Ease of operation

If the interface is mapped directly without adaptation, then implementation is simple, but user interaction experience on large screens is limited

Engineering Contradiction:
Improveuser interaction experienceVSAvoidinterface adaptation system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system implements self-service by automatically detecting the second device's screen characteristics and autonomously adjusting the projection interface without requiring manual user configuration, thereby improving user experience while keeping the interaction simple and the adaptation process transparent

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12399605B2Display interaction system, and display method and device
Publication Date: 2025.08.26 HUAWEI TECH CO LTD
  • US12399605B2 patent drawing
  • US12399605B2 patent drawing
  • US12399605B2 patent drawing

AI summary

The display interaction system includes a first device and a second device. The first device is configured to send interface display information of a first application to the second device. A first user interface of the first application is displayed on a display of the first device. The interface display information includes data used by the first device to display the first user interface. The second device is configured to display a second user interface of the first application based on the interface display information. Content displayed in the second user interface includes content displayed in the first user interface, a layout of the second user interface is different from a layout of the first user interface, and a display area of the second user interface is larger than a display area of the first user interface.