Game-Type-Aware Display LED Lighting for Area-Specific Color Matching

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Solution Overview

Problem

Existing display apparatuses fail to provide lighting effects that match the different characteristics of areas on the screen for various game types, leading to a mismatch between the main color detected by the user and the color of lighting provided through LEDs.

Innovation Solution

A display apparatus that identifies an area of interest for each game type and controls the light-emitting state of LEDs based on RGB grayscale data, including averaging and representative light-emitting values, and adjusts lighting effects based on user commands.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If a display apparatus uses LEDs to provide ambient lighting based on detected main color, then user immersion in content is enhanced, but the lighting color does not match the area of interest for different game types

Engineering Contradiction:
Improvelighting effectVSAvoidcolor matching accuracy
Core Design Contradiction:
Illumination intensityVSMeasurement precision

Solution Approach 1:

The patent divides the screen into multiple areas of interest based on game type characteristics. Instead of detecting the main color from the entire screen, the system selectively detects colors from specific regions (e.g., center area for FPS games, lower area for MOBA games). This local quality approach ensures that the LED lighting accurately reflects the color characteristics of the relevant gameplay area, resolving the mismatch between lighting color and user-perceived main color.

Inventive Principle:
Principle #3Local quality

2Device complexity

If the display apparatus detects main color from the entire screen, then processing is simplified, but it cannot account for different characteristics of areas on the screen for various game types

Engineering Contradiction:
Improveprocessing complexityVSAvoidgame type adaptability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts the area of interest and detection strategy based on the detected game type. Different game types (FPS, MOBA, RPG, etc.) have pre-defined areas of interest stored in memory. When a game type is identified, the system automatically selects the corresponding area configuration, enabling adaptive behavior without requiring complex real-time analysis. This dynamic adjustment resolves the contradiction by making the system versatile across different game types while keeping processing manageable through pre-defined configurations.

Inventive Principle:
Principle #15Dynamics

3Ease of manufacture

If the display apparatus provides uniform lighting based on overall screen color, then implementation is straightforward, but it fails to maximize user satisfaction for specific game types

Engineering Contradiction:
Improveimplementation simplicityVSAvoiduser satisfaction
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The system performs preliminary actions by pre-storing area of interest information for multiple game types in memory before actual gameplay. When a game is detected, the system quickly retrieves the pre-defined area configuration and applies it immediately. This preliminary preparation eliminates the need for complex real-time calculations and simplifies the implementation while significantly improving user satisfaction through accurate, game-type-specific lighting effects.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user immersion in game content by providing lighting effects that accurately reflect the game's characteristics, improving the synchronization of lighting with game events and user interactions.

Implementation Method 1

a display apparatus having a light emitting diodes (LED) that is disposed on the side or rear side of a device and emits light in various colors

Methodology Applied
Scientific EffectLight emitting diode: Light Emitting Diode

Data Source

PatentEP4350683B1Display apparatus and controlling method thereof
Publication Date: 2025.07.30 SAMSUNG ELECTRONICS CO LTD
  • EP4350683B1 patent drawingFigure 1
  • EP4350683B1 patent drawingFigure 2
  • EP4350683B1 patent drawingFigure 3A

AI summary

A display apparatus is provided. The display apparatus includes a display, a user interface, a memory configured to store information regarding an area of interest for each game type, a plurality of light emitting diodes (LEDs) provided on one area of the display and configured to emit light in various colors, and a processor configured to, based on information related to a game type being selected through the user interface, identify an area of interest corresponding to the selected game type based on the information stored in the memory and control a light-emitting state of the plurality of LEDs based on red, green, and blue (RGB) grayscale data of a pixel corresponding to the identified area of interest in a game image provided through the display.