Game-Type-Aware Display LED Lighting for Area-Specific Color Matching
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Solution Overview
Problem
Existing display apparatuses fail to provide lighting effects that match the different characteristics of areas on the screen for various game types, leading to a mismatch between the main color detected by the user and the color of lighting provided through LEDs.
Innovation Solution
A display apparatus that identifies an area of interest for each game type and controls the light-emitting state of LEDs based on RGB grayscale data, including averaging and representative light-emitting values, and adjusts lighting effects based on user commands.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If a display apparatus uses LEDs to provide ambient lighting based on detected main color, then user immersion in content is enhanced, but the lighting color does not match the area of interest for different game types
Solution Approach 1:
The patent divides the screen into multiple areas of interest based on game type characteristics. Instead of detecting the main color from the entire screen, the system selectively detects colors from specific regions (e.g., center area for FPS games, lower area for MOBA games). This local quality approach ensures that the LED lighting accurately reflects the color characteristics of the relevant gameplay area, resolving the mismatch between lighting color and user-perceived main color.
2Device complexity
If the display apparatus detects main color from the entire screen, then processing is simplified, but it cannot account for different characteristics of areas on the screen for various game types
Solution Approach 1:
The system dynamically adjusts the area of interest and detection strategy based on the detected game type. Different game types (FPS, MOBA, RPG, etc.) have pre-defined areas of interest stored in memory. When a game type is identified, the system automatically selects the corresponding area configuration, enabling adaptive behavior without requiring complex real-time analysis. This dynamic adjustment resolves the contradiction by making the system versatile across different game types while keeping processing manageable through pre-defined configurations.
3Ease of manufacture
If the display apparatus provides uniform lighting based on overall screen color, then implementation is straightforward, but it fails to maximize user satisfaction for specific game types
Solution Approach 1:
The system performs preliminary actions by pre-storing area of interest information for multiple game types in memory before actual gameplay. When a game is detected, the system quickly retrieves the pre-defined area configuration and applies it immediately. This preliminary preparation eliminates the need for complex real-time calculations and simplifies the implementation while significantly improving user satisfaction through accurate, game-type-specific lighting effects.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances user immersion in game content by providing lighting effects that accurately reflect the game's characteristics, improving the synchronization of lighting with game events and user interactions.
Implementation Method 1
a display apparatus having a light emitting diodes (LED) that is disposed on the side or rear side of a device and emits light in various colors
Data Source
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Figure 3A
AI summary
A display apparatus is provided. The display apparatus includes a display, a user interface, a memory configured to store information regarding an area of interest for each game type, a plurality of light emitting diodes (LEDs) provided on one area of the display and configured to emit light in various colors, and a processor configured to, based on information related to a game type being selected through the user interface, identify an area of interest corresponding to the selected game type based on the information stored in the memory and control a light-emitting state of the plurality of LEDs based on red, green, and blue (RGB) grayscale data of a pixel corresponding to the identified area of interest in a game image provided through the display.