Display Method for Electronic Games Using Multi-Device Projection

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Solution Overview

Problem

In electronic games, the area for displaying a map often covers part of the game scene, blocking the user's field of view and affecting the gaming experience.

Innovation Solution

A method and apparatus that allow content on a user interface to be projected from one electronic device to another, enabling the map content to be displayed separately, thereby preventing it from blocking the game scene on the original device, using a projection service that intercepts graphics instruction streams and transmits relevant content for display on a secondary device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a map is displayed on the user interface in an electronic game, then the user can view the global situation of the game, but the map area covers part of the game scene area, blocking the user's field of view

Engineering Contradiction:
Improveglobal situation visibilityVSAvoidfield of view blockage
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent divides the display content into two separate parts: the game scene interface displayed on the first electronic device and the map interface displayed on the second electronic device. This segmentation allows both the game scene and map to be visible simultaneously without overlapping, resolving the contradiction between viewing the global situation and maintaining an unobstructed field of view.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from a two-dimensional display where the map must overlay the game scene to a multi-device spatial arrangement. By projecting the map to a separate second electronic device, the system adds a spatial dimension to the display architecture, allowing both interfaces to coexist without blocking each other.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If the map area is displayed on the user interface, then the user can obtain global game information, but the area for displaying the game scene is reduced

Engineering Contradiction:
Improveglobal game informationVSAvoidgame scene display area
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

The patent segments the information display across two separate electronic devices. The first electronic device dedicates its full display area to the game scene, while the second electronic device displays the map. This eliminates the trade-off where increasing map visibility necessarily reduces game scene area, as both can now occupy full displays simultaneously.

Inventive Principle:
Principle #1Segmentation

3Object-affected harmful factors

If projection is implemented to display map content on a second electronic device, then the field of view for viewing the game scene is improved, but the device complexity increases due to additional communication and coordination between devices

Engineering Contradiction:
Improvefield of view blockageVSAvoidmulti-device coordination
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The patent introduces a projection service as an intermediary component that manages the communication and coordination between the first and second electronic devices. This mediator handles the complex tasks of intercepting graphics instruction streams, processing projection data, and synchronizing display content, thereby isolating the complexity from the core game application and simplifying the overall system architecture.

Inventive Principle:
Principle #24Intermediary (Mediator)

4Device complexity

If the map is displayed on the same device, then the system structure is simple, but the user experience is degraded due to blocked view of the game scene

Engineering Contradiction:
Improvesystem structureVSAvoiduser experience
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent resolves the contradiction between simple system structure and good user experience by transitioning from a single-device to a multi-device architecture. This dimensional change in the system configuration allows the map and game scene to be displayed separately on different devices, providing an excellent user experience with unobstructed views while maintaining relatively simple implementation through the projection service.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20240367043A1Display method and related apparatus
Publication Date: 2024.11.07 HUAWEI TECH CO LTD
  • US20240367043A1 patent drawing
  • US20240367043A1 patent drawing
  • US20240367043A1 patent drawing

AI summary

This application provides a display method and a related apparatus. In an example method, a first electronic device runs a first application and displays a first user interface, where the first user interface comprises first content and second content, the second content overlaps with a part of the first content, and the first user interface is related to the first application. The first electronic device displays a second user interface in response to a first operation, where the second user interface comprises the first content, and the part that is of the first content and that is covered by the second content is presented on the second user interface.