Display Mode Switching by Continuous Gestures on Small Screens

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Solution Overview

Problem

Existing electronic device interfaces face increased memory costs and inconvenient operation due to the lack of continuity in interactive actions for switching between different display modes, leading to unclear application interfaces in small windows.

Innovation Solution

Implement a display method that allows for consecutive operations with the same operation mode, object, and region to smoothly switch between full-screen, window, card, and floating ball modes, using gestures like slide, tap, or pinch to adjust window size and position, ensuring mode transitions occur when preset conditions are met.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If different interactive actions are used during switching between different display modes, then mode switching functionality is achieved, but memory costs increase and operation becomes inconvenient

Engineering Contradiction:
Improveoperation convenienceVSAvoidinteractive action complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies universality by enabling a single gesture (e.g., sliding from bottom to top) to achieve multiple display mode transitions (full-screen to window mode, window mode to mini mode, etc.). This multi-functional gesture replaces multiple different interactive actions, reducing operational complexity while maintaining mode switching functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges multiple discrete interactive actions into one unified gesture sequence. By combining different mode switching operations into a single continuous sliding motion, the system reduces the cognitive load and memory requirements for users while achieving the same functional outcomes.

Inventive Principle:
Principle #5Merging (Combining)

2Adaptability or versatility

If the window size is reduced to mini mode, then more windows can be displayed, but the interface becomes excessively small and unclear

Engineering Contradiction:
Improvedisplay mode flexibilityVSAvoidinterface clarity
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent introduces dynamic window size adjustment where the window can transition between different sizes (full-screen, window mode, mini mode) based on user gestures. This dynamic adaptation allows the system to optimize display flexibility while maintaining clarity by only reducing to mini mode when necessary and providing clear transition cues.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent implements preliminary actions by providing clear visual and interactive cues before transitioning to mini mode. The system prepares the transition by detecting specific gesture patterns and preparing the interface layout in advance, ensuring that when mini mode is entered, the interface remains as clear as possible within the constrained space.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12572250B2Display method, electronic device, storage medium, and program product
Publication Date: 2026.03.10 HUAWEI TECH CO LTD
  • US12572250B2 patent drawing
  • US12572250B2 patent drawing
  • US12572250B2 patent drawing

AI summary

A display method includes displaying an application on a screen in a first mode and receiving an operation performed on the screen, where the operation is any operation in a plurality of consecutive operations. The consecutive operations include any one or any combination of a same operation mode, a same operation object, and a same region for an operation object, and the same operation mode includes either or both of a same operation gesture and a same operation direction for an operation gesture. Switching, in response to the operation, display of the application from the first mode to a second mode, where each of the first mode and the second mode is any one of a full-screen mode, a window mode, a card mode, or a floating ball mode.