Display Mode Timer for Virtual Objects in Artificial Reality

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Solution Overview

Problem

Existing artificial reality systems either overwhelm users with virtual objects in a single display mode, consume excessive power and processing resources, or require frustrating and time-consuming manual actions to transition virtual objects between display modes, and fail to implement intuitive mode transitions.

Innovation Solution

Implementing a display mode timer for virtual objects that automatically adjusts based on user focus and context factors, allowing for seamless transitions between display modes such as maximized, minimized, and glint modes, thereby reducing cognitive load and conserving resources.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If virtual objects are displayed in a single maximized display mode, then the user can see all virtual objects clearly, but the user's field of view is overwhelmed and cognitive load increases

Engineering Contradiction:
Improvevisibility of virtual objectsVSAvoidcognitive load
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent implements dynamic display modes that automatically adjust the size and visibility of virtual objects based on user focus detection. When the user focuses on a particular virtual object, it expands to a maximized view, while other objects transition to minimized or glint modes. This dynamic adjustment resolves the contradiction by maintaining clear visibility of the focused object without overwhelming the user's field of view with all objects simultaneously at full size.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If virtual objects are displayed in maximized display mode continuously, then the user can interact with all virtual objects, but power and processing resources are consumed excessively

Engineering Contradiction:
Improveinteractivity with virtual objectsVSAvoidpower consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system employs periodic assessment of user focus and automatically transitions virtual objects between display modes (maximized, minimized, glint) based on whether they are currently focused. This periodic adjustment ensures that only the focused virtual object consumes maximum rendering resources, while non-focused objects use minimal resources. This resolves the contradiction by maintaining interactivity when needed while dramatically reducing power consumption during idle periods.

Inventive Principle:
Principle #19Periodic action

3Ease of operation

If manual actions are required to transition virtual objects between display modes, then the user has control over each object, but the process becomes frustrating and time-consuming

Engineering Contradiction:
Improvecontrol over virtual objectsVSAvoidtime for mode transitions
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent implements automatic focus detection that allows virtual objects to self-transition between display modes based on user gaze and interaction patterns. The system detects when the user focuses on a virtual object and automatically promotes it to maximized view, eliminating the need for manual mode-switching actions. This resolves the contradiction by providing implicit control through focus detection while reducing the time required for mode transitions from manual actions to automatic responses.

Inventive Principle:
Principle #25Self-service

4Device complexity

If display modes are not dynamically adjusted, then the system is simple to implement, but the user experience lacks intuitiveness and efficiency

Engineering Contradiction:
Improvesystem implementation complexityVSAvoiduser experience quality
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The system implements feedback loops that continuously monitor user focus (through gaze tracking and interaction detection) and automatically adjust display modes accordingly. When the user focuses on a virtual object, the system provides feedback by expanding that object to maximized view while minimizing others. This feedback mechanism resolves the contradiction by adding intuitive, context-aware behavior that enhances user experience without requiring complex manual control systems.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11637999B1Metering for display modes in artificial reality
Publication Date: 2023.04.25 META PLATFORMS TECHNOLOGIES LLC
  • US11637999B1 patent drawing
  • US11637999B1 patent drawing
  • US11637999B1 patent drawing

AI summary

Aspects of the present disclosure are directed to setting a display mode for a virtual object based on a display mode timer that is controlled by context factors. An artificial reality system can associate one or more virtual objects with a corresponding display mode timer. Various ranges on the display mode timer can be mapped to different display modes that the virtual object can assume. The display mode timer can be adjusted to add time based on a determination of a user focusing on the virtual object or other context factors. Display mode timers can also have rules for setting other display mode timer properties, such as how quickly the display mode timer runs down, that are evaluated based on context factors.