Display System Popularity Quantification via Big Data Analysis

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Solution Overview

Problem

Current methods for gauging digital content popularity on social media platforms are susceptible to manipulation and lack objective quantification, making it difficult for creators to accurately assess their content's resonance with audiences, especially for newcomers.

Innovation Solution

A team-based mechanism that combines digital content display contests with algorithmic analysis of big data to quantify social media popularity, using a display system with a display server and user big data server to record and calculate social media interaction behaviors and generate a popularity score based on liking, commenting, sharing, following, and browsing activities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If simple summation metrics (likes, comments) are used to gauge digital content popularity, then the measurement process is simple and easy to implement, but the results are susceptible to manipulation and lack objectivity

Engineering Contradiction:
Improvesimplicity of popularity measurementVSAvoidobjectivity and accuracy of popularity quantification
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent transforms the popularity measurement from simple count metrics to a multi-dimensional parameter system that includes interaction quality, user influence weight, and behavioral patterns. This changes the measurement parameters from superficial counts to weighted composite indicators that are harder to manipulate and more reflective of genuine popularity.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent creates a composite popularity metric by combining multiple data types (likes, comments, shares, user influence scores, interaction patterns) into a unified popularity index. This composite approach类似于composite materials, where the combination of different elements creates a more robust and manipulation-resistant measurement system than any single metric alone.

Inventive Principle:
Principle #40Composite materials

2Loss of information

If subjective human evaluations are used to judge digital content popularity, then some insight into content resonance is provided, but the results carry high subjectivity and lack quantifiable metrics

Engineering Contradiction:
Improveinsight into content resonanceVSAvoidquantifiability and objectivity of popularity metric
Core Design Contradiction:
Loss of informationVSMeasurement precision

Solution Approach 1:

The patent replaces the mechanical system of human subjective judgment with an automated algorithmic evaluation system that processes social media interaction data. This substitution eliminates human subjectivity while maintaining the ability to detect content resonance through pattern recognition in user behaviors, producing quantifiable and objective popularity metrics.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system implements feedback loops where user interactions continuously inform and refine the popularity calculation algorithms. This allows the system to learn from actual user behaviors and adjust its measurement criteria dynamically, maintaining sensitivity to content resonance while preserving objectivity through data-driven rather than human-driven judgments.

Inventive Principle:
Principle #23Feedback

3Ease of manufacture

If individual creators publish digital content independently, then the publishing process is simple and direct, but accumulating engagement depends heavily on personal prominence which disadvantages newcomers

Engineering Contradiction:
Improvesimplicity of content publishingVSAvoidengagement accumulation rate for newcomers
Core Design Contradiction:
Ease of manufactureVSProductivity

Solution Approach 1:

The patent merges individual creator efforts into collaborative display teams where multiple creators pool their resources, audiences, and engagement. This combining allows newcomers to benefit from the collective prominence of the team, accelerating engagement accumulation without compromising the simplicity of individual content creation and publishing.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20240144394A1Method implemented by a display system for hosting digital content team display contests and quantifying social media popularity
Publication Date: 2024.05.02 GAMANIA DIGITAL ENTERTAINMENT CO LTD
  • US20240144394A1 patent drawing
  • US20240144394A1 patent drawing
  • US20240144394A1 patent drawing

AI summary

A Method implemented by a display system for hosting digital content team display contests and quantifying social media popularity, is implemented through a display system. The system consists of a display server and a user big data server. The method involves multiple users participating in a display team, where the display server showcases the digital content contributed by these users as showpiece. Furthermore, the display server displays the showpiece and/or the display team in a display theme and records the social media interaction behavior data of the showpiece and/or the display team, which is then transmitted to the user big data server. The user big data server calculates the social media interaction behavior data of the showpiece and/or the team based on the quality differences in social media interaction behaviors and stores them separately in a database. Users can increase the popularity and value of their created digital content by participating in the display team.