Display Device Rendering Adjustment by Viewer Proximity

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Solution Overview

Problem

Image-display devices often fail to adjust their rendering based on the viewer's location, leading to difficulties in readability and viewing experience, especially when the viewer is not at an optimal distance from the screen.

Innovation Solution

The device adjusts the size, quantity, and detail of images and text on the screen based on the viewer's proximity using cameras or sensors, optimizing the rendering for better visibility and reducing power consumption by adjusting the frame rate and detail accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the display renders images and text at fixed size and detail levels, then the device complexity is reduced and power consumption is lower, but the readability and viewing experience deteriorate when the viewer is not at an optimal distance

Engineering Contradiction:
ImprovereadabilityVSAvoidpower consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The display dynamically adjusts image size, text size, and detail levels based on real-time viewer distance measurements from the sensor, transforming a static rendering system into an adaptive one that optimizes readability while managing power consumption based on actual viewing conditions

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes rendering parameters (image size, text size, detail levels) based on the detected viewer distance, allowing the display to optimize readability at different distances while reducing power consumption by lowering detail levels when the viewer is far away

Inventive Principle:
Principle #35Parameter changes

2Reliability

If the display adjusts rendering based on viewer location, then the viewing experience is improved, but the device complexity increases due to additional sensors and processing requirements

Engineering Contradiction:
Improveviewing experienceVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

A distance sensor acts as an intermediary between the viewer and the display rendering system, providing objective distance measurements that trigger automated rendering adjustments without requiring complex user interface interactions or manual calibration

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements a feedback loop where the sensor continuously monitors viewer distance and the display continuously adjusts rendering parameters based on this feedback, creating an automated closed-loop system that improves viewing experience without increasing operational complexity

Inventive Principle:
Principle #23Feedback

3Reliability

If the display maintains high image detail and frame rate, then the image quality is preserved, but power consumption increases

Engineering Contradiction:
Improveimage qualityVSAvoidpower consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The display dynamically changes image detail levels and frame rates based on viewer distance, maintaining high quality when the viewer is close (where detail is needed) and reducing power consumption by lowering detail levels when the viewer is far away (where detail is less critical)

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10008016B2Proximity-based image rendering
Publication Date: 2018.06.26 META PLATFORMS INC
  • US10008016B2 patent drawing
  • US10008016B2 patent drawing
  • US10008016B2 patent drawing

AI summary

In one embodiment, a method includes adjusting the images or text rendered on a display based on the position of the viewers relative to the display.