Display Region Segmentation for MOBA Ban Selection

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Solution Overview

Problem

In multiplayer online battle arena (MOBA) games, users often mistakenly ban virtual objects intended for friendly accounts, leading to disbanding of battles and low man-machine interaction efficiency during the preparation stage.

Innovation Solution

An information display method and apparatus that differentiate between to-be-banned virtual objects and those associated with friendly accounts by displaying prompt information in specific regions, preventing accidental banning and enhancing user awareness of friendly account intentions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If users select virtual objects from a unified display region without differentiation, then the operation process is simple, but users may mistakenly ban virtual objects intended for friendly accounts

Engineering Contradiction:
Improveaccuracy of virtual object selectionVSAvoidcomplexity of display region structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The display interface is segmented into distinct regions: a first display region for to-be-banned virtual objects and a second display region for virtual objects associated with friendly accounts. This spatial segmentation allows users to clearly differentiate between objects that can be banned and those that should be protected, eliminating selection errors while maintaining operational simplicity through intuitive regional organization.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different display regions are assigned different visual qualities and information densities. The first display region presents virtual objects with banning-related visual characteristics, while the second display region presents virtual objects with friendly account association characteristics. This local differentiation in display quality helps users quickly identify the nature of each virtual object without requiring complex global analysis.

Inventive Principle:
Principle #3Local quality

2Loss of information

If prompt information is displayed to indicate friendly account associations, then user awareness is improved, but information display complexity increases

Engineering Contradiction:
Improveinformation about friendly account intentionsVSAvoidcomplexity of information display system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system performs preliminary action by automatically detecting and marking virtual objects associated with friendly accounts before the user makes a selection. Prompt information such as icons, labels, or visual highlights are pre-displayed on relevant virtual objects in the first display region, allowing users to identify protected objects at a glance without requiring additional queries or complex information retrieval during the selection process.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Visual differentiation is achieved through color changes and visual effects on virtual objects. Virtual objects associated with friendly accounts display distinct visual characteristics (such as different colors, borders, or icons) compared to regular virtual objects. This visual coding system conveys information about friendly account associations efficiently without requiring text-heavy prompts or complex interface elements.

Inventive Principle:
Principle #32Color changes

3Reliability

If the system checks for friendly account associations before banning, then selection accuracy is improved, but processing time is increased

Engineering Contradiction:
Improveaccuracy of banning operationVSAvoidtime for selection process
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs the association check in advance during the display setup phase, before the user begins selecting virtual objects to ban. Virtual objects associated with friendly accounts are pre-identified and marked with prompt information in the first display region. When users view the list of to-be-banned virtual objects, the protective markings are already visible, allowing for immediate recognition and avoidance of protected objects without requiring real-time verification during the selection process.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12128306B2Information display method and apparatus, terminal, and storage medium
Publication Date: 2024.10.29 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12128306B2 patent drawing
  • US12128306B2 patent drawing
  • US12128306B2 patent drawing

AI summary

An information display method includes: displaying, on the electronic device of a user account, a first display region and a second display region of a target battle; receiving information associated with a selection of a target virtual object; and in accordance with a determination that the target virtual object matches at least one second-type virtual object, displaying first prompt information associated with the target virtual object in the first display region, and displaying second prompt information associated with the target virtual object in the second display region.