3D Display Region Segmentation for OSD Depth Conflict Resolution

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Solution Overview

Problem

3D display systems, such as head-mounted displays, face challenges in providing an immersive experience when on-screen display images are overlayed on 3D content, as different depths can confuse the viewer's brain, leading to distraction and discomfort.

Innovation Solution

A head-mounted display apparatus with separate display regions for each eye, controlled by a processor that switches off or blanks one region when an on-screen display is activated, allowing the 3D engine to continue generating 3D image data, ensuring the on-screen display is viewed in 2D to avoid depth conflicts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If on-screen display images are overlayed on 3D content, then information accessibility is improved, but viewer comfort deteriorates due to depth conflicts

Engineering Contradiction:
Improveinformation accessibilityVSAvoidviewer discomfort
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The display is segmented into two separate display regions: a first display region for 3D content and a second display region for on-screen display images. This segmentation allows each region to operate independently with different depth characteristics, resolving the conflict between information accessibility and viewer comfort by preventing depth conflicts while maintaining both 3D immersion and OSD visibility

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different depth qualities are applied to different parts of the display. The first display region maintains full 3D depth characteristics for immersive content, while the second display region presents on-screen display images in 2D without depth effects. This local differentiation allows each region to optimize its quality for its specific purpose without interfering with the other

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If both 3D content and on-screen display are displayed simultaneously in separate regions, then functionality is improved, but device complexity increases

Engineering Contradiction:
ImprovefunctionalityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display apparatus is designed with multi-functionality to handle both 3D content display and on-screen display operations simultaneously through a single integrated system. The controller manages multiple display modes and regions, allowing the device to adapt to different viewing requirements without requiring separate independent systems, thereby improving functionality while controlling complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Stability of the object's composition

If the 3D engine continues to operate during on-screen display, then 3D immersion is maintained, but processing complexity increases

Engineering Contradiction:
Improve3D immersionVSAvoidprocessing complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The 3D engine continues to operate continuously even when on-screen display images are shown in the second display region. This continuous operation maintains the 3D image data generation and 3D immersion characteristics without interruption, while the controller manages the additional complexity of simultaneously handling both 3D content and OSD rendering in separate regions

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentEP3389267B1Display apparatus and method
Publication Date: 2022.12.21 VESTEL ELEKTRONIK SANAYI & TICARET ANONIM SIRKETI
  • EP3389267B1 patent drawingFigure 1
  • EP3389267B1 patent drawingFigure 2
  • EP3389267B1 patent drawingFigure 3A~3B

AI summary

Display apparatus (300) suitable for displaying an image to be viewed in 3D by a viewer. The display apparatus (300) comprises a first display region (302) for a viewer's left eye and a second display region (304) for a viewer's right eye (316). A controller is configured to control operation of the display regions such that for display of image content to be viewed in 3D, the controller is configured to cause the first display region (302) to display a left side image of the image content and to cause the second display region (304) to display a right side image of the image content. The controller is configured to cause image content and an on-screen display image to be displayed by only one of the display regions.