Display Device Spatial Audio Rendering for Realistic User-Space Sound

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Solution Overview

Problem

Existing display technologies fail to provide immersive audio experiences that accurately reflect the user's real-world environment, leading to a mismatch between visual and auditory immersion in virtual spaces.

Innovation Solution

A display device that obtains video and audio content, spatial information of the user's environment, and speaker specifications to generate spatially customized audio content by converting audio based on metadata and environmental characteristics, adjusting output settings for immersive audio delivery.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If standard audio content is used without spatial customization, then device complexity is reduced, but audio immersion and realism deteriorate

Engineering Contradiction:
Improveaudio immersionVSAvoidaudio processing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by obtaining spatial information about the user environment and speaker positions before generating the final audio content. This allows the audio rendering engine to pre-calculate spatial audio parameters and optimize the audio signal in advance, achieving immersive spatial audio without adding complex real-time processing requirements during playback.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an audio rendering engine as an intermediary component that bridges between standard audio content and the final spatially customized audio output. This intermediary processes the audio signal according to spatial information and speaker configurations, enabling complex spatial audio effects while keeping the source audio content and playback devices relatively simple.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If spatially customized audio is generated based on environmental information, then audio realism is improved, but processing time and computational resources increase

Engineering Contradiction:
Improveaudio realismVSAvoidaudio processing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system obtains spatial information about the environment and speaker positions in advance before audio playback. This preliminary acquisition of spatial data allows the audio rendering engine to pre-compute spatial audio parameters and optimize processing, reducing real-time computational requirements while maintaining high audio realism through spatial customization.

Inventive Principle:
Principle #10Preliminary action

3Manufacturing precision

If audio content is converted based on multiple parameters (metadata, spatial information, speaker specs), then audio customization accuracy is improved, but system complexity increases

Engineering Contradiction:
Improveaudio customization accuracyVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The audio rendering engine serves as a universal platform that handles multiple audio customization parameters including video metadata, audio metadata, spatial information, and speaker specifications through a single integrated system. This multi-functional approach enables comprehensive audio customization without requiring separate processing systems for each parameter type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system achieves precise audio customization by dynamically changing multiple parameters including spatial position, speaker configuration, and audio metadata. These parameter changes are coordinated through the audio rendering engine, which adjusts audio characteristics based on the combination of spatial information and device specifications to achieve accurate spatial audio reproduction.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250247662A1Method for providing content, and display device
Publication Date: 2025.07.31 SAMSUNG ELECTRONICS CO LTD
  • US20250247662A1 patent drawing
  • US20250247662A1 patent drawing
  • US20250247662A1 patent drawing

AI summary

An example method, performed by a display device, of providing content may include obtaining video content representing a virtual space, obtaining first audio content corresponding to the video content, obtaining spatial information representing audio-related characteristics of a user space, generating second audio content, which is spatially customized audio content, by converting the first audio content based on metadata of the video content, metadata of the first audio content, and the spatial information, obtaining at least one of positions or specifications of one or more speakers connected to the display device, determining output settings of the one or more speakers for the second audio content, based on the at least one of the positions of the one or more speakers or the specifications of the one or more speakers, and the spatial information, and outputting the second audio content based on the output settings while the video content is displayed.