Flexible Parameterization of Display Surfaces for In-Camera Visual Effects
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Solution Overview
Problem
Current systems for in-camera visual effects, such as those using light cards, face challenges in precise placement due to counterintuitive interfaces, leading to undesirable results.
Innovation Solution
A technique for generating three-dimensional (3D) graphics by matching display surfaces within a 3D space to mappings between these surfaces and 2D regions, allowing for precise placement of graphical elements through a WYSIWYG user interface.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If current systems use traditional interfaces for placing light cards and display surfaces, then the system can perform in-camera visual effects, but the placement precision is poor and the operation is counterintuitive
Solution Approach 1:
The patent creates a 2D copy or representation of the 3D display surface layout that can be manipulated intuitively. The user interface displays a 2D map or diagram representing the 3D arrangement of display surfaces, allowing users to place graphical elements on this 2D representation. This 2D copy serves as an intermediary that makes the complex 3D placement task intuitive while maintaining precision through the mapping relationship between the 2D interface and actual 3D positions.
2Adaptability or versatility
If arbitrary numbers and arrangements of display surfaces are used in 3D space, then the system achieves versatility, but the specification of graphical element locations becomes ambiguous
Solution Approach 1:
The patent segments the arbitrary 3D display surface arrangement into discrete, manageable components by creating individual 2D representations for each display surface or group of surfaces. Each mapping defines a specific 2D region corresponding to particular display surfaces, allowing precise location specification within each segmented region. This segmentation approach maintains the versatility to handle any number or arrangement of display surfaces while providing unambiguous location specification through the structured 2D mapping framework.
3Productivity
If traditional user interfaces are used for placing graphical elements, then the system can operate, but the process is time-consuming and inefficient
Solution Approach 1:
The patent introduces a 2D mapping representation as an intermediary between the user and the 3D display surface system. This intermediary layer provides a familiar, intuitive interface for users to specify graphical element locations, eliminating the need for users to directly manipulate complex 3D coordinates or spatial relationships. The mapping automatically translates user inputs from the 2D interface into precise 3D placements, significantly reducing the time and effort required for graphical element placement while maintaining accuracy.
Data Source
AI summary
One embodiment of the present invention sets forth a technique for generating three-dimensional (3D) graphics. The technique includes matching a layout of a plurality of display surfaces within a 3D space to a plurality of mappings between the plurality of display surfaces and a plurality of two-dimensional (2D) regions. The technique also includes determining (i) a location of a graphical element within a first region included in the plurality of 2D regions and (ii) a mapping that is associated with the region and included in the plurality of mappings. The technique further includes converting the location into a set of spatial attributes associated with the plurality of display surfaces based on the mapping and causing the graphical element to be displayed in a display surface included in the plurality of display surfaces based on the set of spatial attributes.


