Multi-Display Synchronization via Selective Content Mapping
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing methods for synchronizing multiple displays in electronic devices are inefficient, leading to cognitive burden on users, energy wastage, and inflexible control mapping, which hinders seamless interaction across different displays.
Innovation Solution
A method and system for synchronizing user interfaces across multiple displays by detecting user inputs and updating corresponding displays efficiently, allowing seamless selection and mapping of controls between displays, thereby reducing cognitive load and conserving energy.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the same information is displayed on multiple different displays, then the user has access to information on multiple devices, but this does not provide useful additional information and can be confusing
Solution Approach 1:
The patent applies local quality by assigning different display modes to different displays based on their context and capabilities. The primary display shows comprehensive information while secondary displays show selective or summarized information, allowing each display to have optimized content rather than duplicating the same information across all displays.
2Adaptability or versatility
If unrelated information is displayed on different displays, then each display can show different content, but this causes user confusion and requires extra time to keep track of relevant content
Solution Approach 1:
The patent implements universality by creating a unified display management system that coordinates multiple displays through a common interface and synchronization mechanism. The system can dynamically assign different functions to different displays based on user needs, allowing the same system to handle various scenarios (mirroring, extended desktop, selective synchronization) without requiring separate management approaches.
3Adaptability or versatility
If methods are used to synchronize multiple displays, then information can be accessed across devices, but these methods consume extra energy and take longer than necessary
Solution Approach 1:
The patent applies partial action by selectively synchronizing only the necessary portions of display content rather than continuously synchronizing entire displays. The system identifies and transfers only the relevant information elements that need to be displayed on secondary displays, reducing the overall data transfer volume and energy consumption while maintaining synchronization effectiveness.
4Device complexity
If controls are rigidly associated with a single display, then control mapping is simple, but this limits flexibility and results in inefficient user interface
Solution Approach 1:
The patent implements dynamics by making control mappings adaptable and changeable based on user interaction and context. The system allows controls to be dynamically reassigned between displays, enabling users to move controls to different displays as needed while maintaining the association between controls and their functional context across the multi-display environment.
Data Source
AI summary
A device displays a first user interface on a first display, including a plurality of objects and corresponding to a second user interface on a second display. While a first object is displayed as a selected object in the second user interface, the device: detects a first input requesting information about a second object; and in response to detecting the first input, displays information about the second object in the first user interface and maintains display of the first object as the selected object in the second user interface. After displaying the information, the device detects a second input selecting the second object. In response to detecting selection of the second input, the device: displays the second object as the selected object in the first user interface; and provides, to the second display, information that enables the second user interface to display the second object as the selected object.


