Distance Scalable Gesture Control System

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Solution Overview

Problem

Existing computing interfaces, such as controllers and keyboards, can be difficult for users to learn and often require unnatural actions, creating a barrier between users and applications, as they do not correspond to actual motions or positions.

Innovation Solution

A gesture-based system that scales and translates gestures based on the user's distance from the computing environment, dividing physical space into virtual zones to accommodate natural user positions and motions, allowing gestures to vary accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional controls (keyboards, mice, remotes) are used, then device complexity is reduced and ease of manufacture is improved, but ease of operation deteriorates due to difficulty in learning and unnatural actions

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical controls (keyboards, mice, remotes) with a gesture-based control system that uses motion capture technology. The system captures natural human gestures and translates them into control commands, eliminating the need for physical control devices. This substitution improves ease of operation by allowing users to control applications through natural motions while reducing device complexity by removing physical control hardware.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces a gesture recognition system as an intermediary between the user and the application. This intermediary captures natural gestures, interprets them, and translates them into appropriate control commands. The gesture-based interface acts as a mediator that converts physical motions into digital control signals, improving ease of operation without requiring complex physical control devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If fixed gesture recognition zones are used, then device complexity is reduced, but adaptability deteriorates because gestures cannot accommodate varying user distances

Engineering Contradiction:
ImproveadaptabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic gesture recognition zones that automatically adjust based on the user's distance from the display. The system continuously monitors user position and modifies the size and boundaries of recognition zones in real-time. This dynamic adaptation allows the same gesture to be recognized whether the user is close to or far from the display, significantly improving adaptability without requiring multiple fixed zone configurations.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of gesture recognition zones (size, boundaries, sensitivity) based on user distance. When the user moves closer to the display, the system reduces zone size and adjusts gesture thresholds accordingly. When the user moves farther away, the system expands zones and modifies recognition parameters. This parameter adjustment enables the system to adapt to varying interaction distances while maintaining a single flexible recognition system rather than multiple fixed configurations.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10048763B2Distance scalable no touch computing
Publication Date: 2018.08.14 MICROSOFT TECHNOLOGY LICENSING LLC
  • US10048763B2 patent drawing
  • US10048763B2 patent drawing
  • US10048763B2 patent drawing

AI summary

Disclosed herein are techniques for scaling and translating gestures such that the applicable gestures for control may vary depending on the user's distance from a gesture-based system. The techniques for scaling and translation may take the varying distances from which a user interacts with components of the gesture-based system, such as a computing environment or capture device, into consideration with respect to defining and/or recognizing gestures. In an example embodiment, the physical space is divided into virtual zones of interaction, and the system may scale or translate a gesture based on the zones. A set of gesture data may be associated with each virtual zone such that gestures appropriate for controlling aspects of the gesture-based system may vary throughout the physical space.