Distributed Bonus Scheme Using Simulated Scatter Reactions

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Solution Overview

Problem

Central host computers in gaming networks face processing burdens from managing bonuses across multiple gaming devices, limiting their ability to handle complex tasks and provide varied player incentives.

Innovation Solution

Implementing a distributed bonus scheme using simulated scatter reactions, where gaming devices make independent bonus decisions based on accumulated values and random numbers, allowing for random and controllable bonus outcomes while reducing processing loads on central systems.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If central host computers manage bonuses across multiple gaming devices, then centralized control is achieved, but processing burden increases

Engineering Contradiction:
Improvecentralized controlVSAvoidprocessing burden
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The patent divides the bonus management system into segments: central host computers handle high-level coordination while individual gaming devices handle local bonus decisions. This segmentation distributes processing burden from central systems to edge devices, reducing central complexity while maintaining automated control.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces scatter tokens as intermediaries that carry bonus information between gaming devices and central systems. These tokens enable decentralized decision-making while maintaining centralized oversight, allowing gaming devices to make autonomous bonus decisions without direct central processing intervention.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Extent of automation

If central host computers control bonus distribution, then centralized management is achieved, but processing speed decreases

Engineering Contradiction:
Improvecentralized managementVSAvoidprocessing speed
Core Design Contradiction:
Extent of automationVSSpeed

Solution Approach 1:

The patent implements preliminary action by pre-configuring bonus parameters, scatter token values, and decision logic in gaming devices before bonus events occur. This allows gaming devices to make instant bonus decisions using pre-computed values and local logic, eliminating real-time central processing delays while maintaining centralized management through pre-established rules.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If distributed bonus decisions are implemented, then processing load is reduced, but system complexity increases

Engineering Contradiction:
Improveprocessing load reductionVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent uses parameter changes by dynamically adjusting scatter token values, accumulated values, and bonus thresholds based on game state and player progress. These parameter changes enable distributed decision-making with simple local comparisons rather than complex centralized algorithms, reducing processing load while managing system complexity through standardized parameter-based logic.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9697692B2Methods and apparatus for a distributed bonus scheme using simulated scatter reactions
Publication Date: 2017.07.04 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9697692B2 patent drawing
  • US9697692B2 patent drawing
  • US9697692B2 patent drawing

AI summary

A gaming system includes a bonus server and an initial gaming machine having a processor. The bonus server is configured to transmit an initial token including a first parameter relating to the gaming system. The processor of the initial gaming machine is configured to receive the initial token. The processor is further configured to translate a plurality of parameters relating to the gaming system to a plurality of translated values. The plurality of parameters includes the first parameter. The processor is further configured to sum the plurality of translated values to an accumulated value. The processor is configured to receive a random number and determine a bonus game outcome based on a comparison of the random number and the accumulated value. The processor is further configured to transmit a quantity of scatter tokens to the bonus server, where the quantity is determined based on a value of the random number.