Distributed Queue Architecture for Real-Time Art Competition Ranking

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Solution Overview

Problem

Existing systems for work of art competitions lack efficient and high-performance computing architectures to manage real-time updates and interactions, leading to inefficiencies in processing large volumes of data and user interactions.

Innovation Solution

Implementing a generator module that processes granularly updated ranking data in milliseconds, combined with a planner module that optimizes execution and resource allocation, allowing for flexible and concurrent processing of operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional computing architectures are used to manage work of art competition data, then system simplicity is maintained, but processing speed and efficiency deteriorate when handling large volumes of real-time data and user interactions

Engineering Contradiction:
Improveprocessing speedVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system is divided into multiple independent computing devices forming a distributed computing architecture. Each device processes specific portions of the competition data independently, enabling parallel processing of ranking updates, user interactions, and data management tasks. This segmentation allows the system to handle large volumes of real-time data efficiently while maintaining manageable complexity at each individual device level.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from a single-dimensional sequential processing model to a multi-dimensional parallel processing architecture. Multiple computing devices operate simultaneously on different data subsets, creating a dimensional expansion in the processing space. This allows the system to process ranking data, user interactions, and competition management tasks across multiple computational dimensions concurrently, dramatically improving overall productivity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Speed

If real-time processing of granularly updated ranking data is implemented, then user experience and responsiveness are improved, but resource consumption and processing overhead increase

Engineering Contradiction:
Improvereal-time processing capabilityVSAvoidcomputational resource consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The distributed computing architecture implements partial processing by dividing ranking data updates across multiple devices. Each device processes only its assigned portion of the data rather than the entire dataset, reducing individual resource consumption while maintaining overall real-time processing capability. This partial action approach allows the system to achieve responsiveness without excessive resource expenditure at each node.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

Each computing device in the distributed architecture autonomously manages its own processing tasks and resource allocation. Devices independently handle their assigned ranking data portions without requiring centralized coordination for every operation, reducing overall system overhead and computational resource consumption. This self-service mechanism enables efficient real-time processing while minimizing redundant resource usage across the network.

Inventive Principle:
Principle #25Self-service

3Measurement precision

If multiple state change operations are processed individually, then processing accuracy is maintained, but processing time and operational delays increase

Engineering Contradiction:
Improvedata processing accuracyVSAvoidoperational delay
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system merges multiple state change operations into consolidated processing batches that are handled by the distributed computing devices. Rather than processing each state change individually, the architecture combines related operations into unified processing tasks that maintain data accuracy while reducing the total number of processing cycles required. This merging approach significantly reduces operational delays while preserving measurement precision through coordinated processing across the distributed network.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS12566631B2High performance computing architectures for work of art competitions
Publication Date: 2026.03.03 MUSIXSTER LLC
  • US12566631B2 patent drawing
  • US12566631B2 patent drawing
  • US12566631B2 patent drawing

AI summary

Disclosed are various embodiments for high performance computing architectures used in work of art competition systems. In one embodiment, a system includes a generator module and a planner module. The generator module receives data to be used in generating an element representation and generates the element representation based at least in part on a particular state change operation. The generator module is configured to generate a single element representation after merging a plurality of state change operations into the particular state change operation. The planner module assigns an identifier to the element representation to order the element representation relative to at least one previous element representation, orders the element representation in a queue system comprising one or more queues based at least in part on an identifier, assigns a precedence value to the element representation, and generates a plan for an interfacing unit based at least in part on the element representation.