Distributed Studio Command Queues for Real-Time Coordination

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Solution Overview

Problem

Film studios face delays and additional costs due to the inability to view final compositions until post-production, especially with green or blue screen technologies, and LED wall technologies do not fully address this issue.

Innovation Solution

A distributed content production management system with synchronized command queues that enable real-time coordination and synchronization of content production entities across geographically distributed studios, using command interface and queue management modules to enforce execution times, ensuring latency considerations are accounted for.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If green or blue screen technologies are used, then special effects and unique filming backgrounds are enabled, but the director cannot view the final composition until post-production, causing delays and additional costs

Engineering Contradiction:
Improvespecial effects capabilityVSAvoidpost-production delay
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary action by pre-rendering background images and preparing composition data before filming. The background images are generated in advance and stored, allowing the director to view and approve the final composition during filming without waiting for post-production rendering.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces an intermediary rendering system that acts as a mediator between the filming process and final composition. This intermediary system pre-renders backgrounds and provides real-time composition previews, eliminating the need to wait for post-production while maintaining the flexibility of green/blue screen technologies.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of time

If LED wall technology is used, then directors can view portions of the final composition before post-production, but real-time coordination across geographically distributed studios remains challenging

Engineering Contradiction:
Improvepre-post-production viewing timeVSAvoiddistributed studio coordination
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system provides universal functionality by implementing a standardized command queue interface that works across all studios regardless of location. The same queue management and synchronization mechanisms function uniformly across geographically distributed studios, enabling real-time coordination without increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements feedback mechanisms through synchronized command queues that provide real-time status information across distributed studios. Each studio receives feedback about command execution status and timing, enabling coordinated control of content production entities across multiple locations.

Inventive Principle:
Principle #23Feedback

3Productivity

If real-time command execution is implemented across distributed studios, then post-production work is reduced, but synchronization and latency management become complex

Engineering Contradiction:
Improvepost-production reductionVSAvoidsynchronization complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system segments the command execution process into discrete, manageable units organized in queues. Each command is independently timestamped and queued, allowing complex synchronization across distributed studios to be broken down into simple, sequential operations that are easier to manage and coordinate.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system manages synchronization complexity by changing the parameter of time representation to absolute timestamps. Instead of managing relative timing and latency compensation, the system uses absolute timestamps for all commands, simplifying the synchronization logic while maintaining real-time coordination across distributed studios.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12381993B2Distributed command execution in multi-location studio environments
Publication Date: 2025.08.05 NANTSTUDIOS LLC
  • US12381993B2 patent drawing
  • US12381993B2 patent drawing
  • US12381993B2 patent drawing

AI summary

A distributed studio management system includes a computing system having a computer readable memory and a processor. The computing system is associated with a first production facility that is remote to a second production facility. The processor is configured to perform the operations of receiving a set of device commands having commands targeting first and second devices in the first production facility and where the set of device commands are related to the second production facility, enqueuing a first command from the device commands into a first command queue assigned to the first device and a second command from the device commands into a second command queue assigned to the second device according to each device command's synchronized execution times, and causing the first and second devices to execute commands from their respective command queues relative to each other according to the commands' respective synchronized execution times.