Distributed Control Nodes for Theatrical Motion Systems

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Solution Overview

Problem

Centralized control systems in the entertainment industry face challenges with increased complexity, requiring higher processing power and communication bandwidth, which can lead to safety risks and inefficiencies as the number of controlled components grows.

Innovation Solution

A distributed automation and motion control system using multiple independent nodes with microprocessors and memory devices, allowing for real-time communication and processing, enabling scalable and configurable control of theatrical objects without a central controller.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a centralized control system is used to control multiple theatrical components, then the system can provide unified control and coordination, but the processing power and communication bandwidth requirements increase significantly as the number of components grows

Engineering Contradiction:
Improveunified controlVSAvoidprocessing power requirement
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The control system is divided into multiple independent distributed nodes, each responsible for controlling specific theatrical components. Each node contains its own microprocessor and memory device, eliminating the need for a single centralized controller to process all control signals. This segmentation distributes the processing load and reduces the complexity burden on any single controller while maintaining unified system coordination through inter-node communication.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If a centralized control system is used to control multiple theatrical components, then the system can provide unified control, but the communication bandwidth requirement increases significantly as the number of components grows

Engineering Contradiction:
Improveunified controlVSAvoidcommunication bandwidth requirement
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The control system is divided into multiple independent distributed nodes, each responsible for controlling specific theatrical components. Each node contains its own microprocessor and memory device, eliminating the need for a single centralized controller to process all control signals. This segmentation distributes the processing load and reduces the complexity burden on any single controller while maintaining unified system coordination through inter-node communication.

Inventive Principle:
Principle #1Segmentation

3Reliability

If the central controller cannot process or transmit information fast enough, then system coordination is maintained, but the components may not perform as expected and safety risks are introduced

Engineering Contradiction:
Improvesystem coordinationVSAvoidprocessing speed
Core Design Contradiction:
ReliabilityVSSpeed

Solution Approach 1:

The control system is divided into multiple independent distributed nodes, each responsible for controlling specific theatrical components. Each node contains its own microprocessor and memory device, eliminating the need for a single centralized controller to process all control signals. This segmentation distributes the processing load and reduces the complexity burden on any single controller while maintaining unified system coordination through inter-node communication.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each distributed node in the system is equipped with its own microprocessor and memory device, enabling it to independently process control signals and make local decisions without relying on the central controller for every operation. This self-service capability allows nodes to execute commands locally, reducing latency and improving response time while maintaining system-wide coordination through periodic communication between nodes.

Inventive Principle:
Principle #25Self-service

4Adaptability or versatility

If separate PLC subsystems are used to control device functionality, then each subsystem can be controlled independently, but the operator has to monitor and take separate actions for each subsystem

Engineering Contradiction:
Improveindependent subsystem controlVSAvoidoperator monitoring complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system merges multiple independent PLC subsystems into a unified distributed control architecture where all nodes communicate through a common network. This allows the operator to monitor and control all theatrical components from a single interface while maintaining the independent control capabilities of each subsystem. The unified architecture eliminates the need for separate monitoring actions for each subsystem while preserving adaptability.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9295922B2Automation and motion control system
Publication Date: 2016.03.29 TAIT TOWERS MANUFACTURING LLC
  • US9295922B2 patent drawing
  • US9295922B2 patent drawing
  • US9295922B2 patent drawing

AI summary

An automation and motion control system for theatrical objects, such as theatrical props, cameras, stunt persons, lighting, scenery, drapery or other similar types of devices or items, is provided to coordinate the movement of the objects on a large scale and/or to control the operation of the objects.