Distributed Virtual World Architecture for Massive Real-Time Presence
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Solution Overview
Problem
Existing virtual and augmented reality systems lack the capability to enable seamless interaction and collaboration among multiple users across different geographical locations, with limited support for real-time, high-definition, and immersive experiences.
Innovation Solution
A computing network with interconnected servers and high-bandwidth interfaces supports simultaneous interaction of multiple users through user devices, utilizing head-mounted displays and local gateways for data processing and communication, enabling various interaction modes such as augmented, virtual, and blended reality, with dynamic object rendering and real-time data exchange.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If existing virtual and augmented reality systems are used, then basic single-user interaction is enabled, but seamless interaction and collaboration among multiple users across different geographical locations cannot be achieved
Solution Approach 1:
The system divides the virtual reality environment into multiple synchronized instances distributed across different servers and user devices. Each user has a local representation of the virtual world that is continuously updated through network synchronization, enabling simultaneous multi-user interaction while maintaining system stability through modular architecture.
Solution Approach 2:
The patent introduces intermediary servers and communication protocols that mediate between multiple users and the virtual reality environment. These intermediaries handle data synchronization, coordinate user actions, and manage communication across geographical boundaries, enabling reliable real-time collaboration without direct peer-to-peer connections.
2Manufacturing precision
If high-definition immersive experiences are provided for multiple users, then interaction quality is improved, but network bandwidth and processing requirements increase significantly
Solution Approach 1:
The system renders virtual reality content with high definition quality locally at each user device while transmitting only essential synchronization data over the network. Each user's device performs local rendering of their specific view, and the network only transmits coordinate transformations, object state changes, and user action data, significantly reducing bandwidth consumption while maintaining visual fidelity.
Solution Approach 2:
The patent creates lightweight data copies and representations of virtual objects and environment states for network transmission, rather than transmitting full high-definition visual data. Each user device maintains a local copy of the virtual world state and updates it through receiving compact synchronization packets, enabling high-definition rendering without proportionally high network bandwidth usage.
3Quantity of substance
If simultaneous interaction of large numbers of users is enabled, then system capacity is improved, but device complexity and data processing requirements increase
Solution Approach 1:
The system transitions from centralized server processing to a distributed architecture where processing occurs across multiple dimensions - local user devices, regional gateways, and cloud servers. This multi-dimensional distribution of computational tasks enables the system to handle large numbers of simultaneous users by parallelizing data processing across the network infrastructure rather than concentrating it in single devices.
Solution Approach 2:
The patent creates universal data structures and communication protocols that can handle diverse user devices and interaction types through a unified framework. The system uses standardized object representations and interaction models that work across different device capabilities, reducing the complexity burden on individual devices while supporting large-scale multi-user interaction.
Data Source
AI summary
Various methods and apparatus are described herein for enabling one or more users to interface with virtual or augmented reality environments. An example system includes a computing network having computer servers interconnected through high bandwidth interfaces to gateways for processing data and/or for enabling communication of data between the servers and one or more local user interface devices. The servers include memory, processing circuitry, and software for designing and/or controlling virtual worlds, as well as for storing and processing user data and data provided by other components of the system. One or more virtual worlds may be presented to a user through a user device for the user to experience and interact. A large number of users may each use a device to simultaneously interface with one or more digital worlds by using the device to observe and interact with each other and with objects produced within the digital worlds.


