Domino Game Token System for Anti-Cheating Score Tracking

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Solution Overview

Problem

Existing domino game variations lack innovative methods for scoring, wagering, and tracking points, leading to potential cheating and complexity in gameplay.

Innovation Solution

A method of playing a domino match that uses a gaming apparatus with distinct house tokens and points tokens to track and represent game points, allowing players to wager and score points in multiple ways, including being the first to win a set number of games or accumulating the highest point value, while minimizing cheating through token management and visualization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional domino game scoring methods are used, then the game can be played with simple rules, but cheating is more likely and point tracking becomes complex

Engineering Contradiction:
Improveanti-cheating capabilityVSAvoidtoken management system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces house tokens and points tokens as intermediary objects between players and the scoring system. House tokens represent game points earned during play, while points tokens represent wagered amounts. These physical tokens serve as mediators that transparently track scores and wagers, making cheating difficult while maintaining simple gameplay rules.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates physical copies of point values through tokens. Instead of abstract scorekeeping, each point is represented by a physical token that can be seen and verified by all players. This tangible representation of scores eliminates disputes and cheating while keeping the system straightforward to manage.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If multiple winning conditions are introduced, then gameplay excitement increases, but the game rules become more complex

Engineering Contradiction:
Improvewinning condition varietyVSAvoidrule structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the winning conditions into distinct, manageable components: (1) being the first player to win a predetermined number of games, and (2) accumulating the highest point value through wagers. Each segment has its own clear rules and tracking method using tokens, allowing multiple winning paths without creating overall rule complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The token system serves multiple functions simultaneously: it tracks game points earned, records wagers placed, displays current standings, and determines winners across different winning conditions. This multi-functional approach allows versatile gameplay with various winning paths while maintaining a single, unified rule structure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9033343B2Domino game
Publication Date: 2015.05.19 WATKINS MICHAEL ROBINSON
  • US9033343B2 patent drawing
  • US9033343B2 patent drawing

AI summary

A domino match game employs a standard domino set and a game board or game play surface that has a common play region and peripheral regions for placing house tokens that are awarded to players during play of a game or hand, and risk regions for placing tokens awarded in an earlier hand to permit the players to make side wagers. A bogus stone may be used to indicate a player is to miss a turn. There are separate game play tokens and house tokens.