Domino Wagering Game Using Multiples of 5 Combinations

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Solution Overview

Problem

Existing domino-based wagering events lack commercial success and fail to engage players effectively, with existing technologies not providing a compelling or profitable gaming experience.

Innovation Solution

A method and system for executing a domino tile wagering event using a set of 28 domino tiles or cards with two value areas each, where players form multiples of 5 between their cards and a community card, with wagers resolved against a paytable for winning combinations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional domino games are used for wagering events, then the game structure is simple and easy to understand, but player engagement and commercial success are insufficient

Engineering Contradiction:
Improvegame structure simplicityVSAvoidplayer engagement and commercial success
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The game is divided into distinct phases: dealing phase, formation phase, and resolution phase. Players receive multiple cards, selectively form combinations, and then resolve wagers. This segmentation allows for more complex gameplay while maintaining clear structure and rules.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension to traditional domino wagering by allowing players to form multiple card combinations and selectively wager on different outcomes. Instead of a single fixed wager, players can create various winning combinations (e.g., pairs, triples, sequences) from their hand, adding strategic depth and engagement.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If complex wagering rules are introduced to improve player engagement, then profitability and engagement increase, but the game becomes more difficult to understand and operate

Engineering Contradiction:
Improveplayer engagement and profitabilityVSAvoidgame complexity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

Players are dealt multiple cards at the beginning and have the opportunity to form combinations before wagers are resolved. This preliminary formation of combinations allows players to strategize and plan their wagers in advance, making the complex rules more manageable and intuitive.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game allows dynamic adjustment of wagers based on the combinations formed. Players can choose to wager on different outcomes from their hand, and the wagering structure adapts to the specific combinations created. This dynamic element maintains engagement while providing clear rules for each scenario.

Inventive Principle:
Principle #15Dynamics

3Productivity

If multiple card combinations and selective wagering are allowed, then player engagement and profitability improve, but the game rules and resolution process become more complex

Engineering Contradiction:
Improveplayer engagement and revenue generationVSAvoidgame rules and resolution process
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces an intermediary resolution process where the dealer or system acts as a mediator to evaluate the combinations formed and resolve wagers according to a structured paytable. This intermediary layer simplifies the complexity by providing clear, predetermined outcomes for different combination types, reducing the burden on players to calculate complex probabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The game uses a paytable that assigns different values and probabilities to various card combinations. By changing the parameters (payout ratios, winning conditions) based on the type of combination formed, the system manages complexity through standardized evaluation criteria rather than requiring complex real-time calculations during gameplay.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10565825B2Domino wagering event
Publication Date: 2020.02.18 AIKEN ROD
  • US10565825B2 patent drawing
  • US10565825B2 patent drawing
  • US10565825B2 patent drawing

AI summary

A method of executing a wagering event provides at least one and preferably two sets of twenty-eight domino tiles playing cards, each of the tiles or cards having two value areas on each face, the tile face values in each value area ranging from 0-6. Player positions are dealt at least three cards or tiles and a community card or tile is dealt to a center position. Each of the at least three cards is associated with the community card if there is a common value area, and value areas that form multiples of five (5) between the at least three tiles individually and the community card are determined and at least one wager is resolved against a paytable.