Double or Nothing Dice Game with Segmented Betting Zones

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional dice games lack variety and excitement, with limited betting options and strategies, leading to repetitive gameplay experiences for participants.

Innovation Solution

The introduction of 'Double or Nothing' game, which utilizes two six-sided cubes and two eight-sided octahedrons, along with a specialized table layout and betting system, offering multiple betting options and unique gameplay mechanics such as 'GOAL', 'ODD', 'EVEN', 'MORE THAN 7/LESS THAN 7', and special bets like 'HARD 7 TO WIN' and 'TWO IN A ROW', to enhance player engagement and variety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional dice games are played with standard rules, then the gameplay is simple and easy to understand, but the variety and excitement are limited

Engineering Contradiction:
Improvebetting options varietyVSAvoidgame rules complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game table is segmented into multiple distinct betting zones (GOAL, ODD, EVEN, MORE THAN 7/LESS THAN 7, COMMON, SIDE, HARD 7 TO WIN, BEFORE NOON, MEGA, TWO IN A ROW, THREE IN A ROW), each with specific betting rules and payout structures. This segmentation allows players to choose from diverse betting options while keeping each individual bet type relatively simple to understand.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces additional dimensions to the traditional dice game by adding multiple betting categories that operate simultaneously on different axes (parity, range, specific numbers, sequences). This dimensional expansion provides varied betting strategies without requiring players to master a single complex rule set.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple betting options are added to enhance player engagement, then the game becomes more exciting and varied, but the game complexity increases

Engineering Contradiction:
Improvebetting strategies varietyVSAvoidgameplay simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

Each betting zone on the table has localized specific rules and characteristics (e.g., GOAL requires exact 11 or 21, ODD/EVEN require specific parity, HARD 7 TO WIN requires consecutive 7s). This local differentiation allows players to understand and operate each bet type independently, maintaining ease of operation while providing strategic variety.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The dealer serves as an intermediary who manages the complexity by explaining and enforcing the rules of different betting types, while the table layout visually organizes the multiple betting options in a structured manner that guides players through the game mechanics.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If the game incorporates multiple dice types and special betting zones, then the gameplay becomes more dynamic and fast-paced, but the table setup becomes more complex

Engineering Contradiction:
Improvegame paceVSAvoidtable configuration
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges multiple betting opportunities into a single integrated table layout where all betting zones are accessible simultaneously. The table combines traditional dice rolling with multiple betting categories, special zones (GOAL, ODD, EVEN, MORE THAN 7/LESS THAN 7), and sequence bets (TWO IN A ROW, THREE IN A ROW) into one unified game surface that maintains fast-paced play.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The game table serves multiple functions simultaneously: it provides the betting surface, displays the betting zones, indicates the current shooter position, and organizes the payout structures. This multi-functionality reduces the need for separate components and maintains a compact, manageable setup despite the complex betting options.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20100252996A1Double or nothing
Publication Date: 2010.10.07 AGUILERA GILBERTO
  • US20100252996A1 patent drawing
  • US20100252996A1 patent drawing
  • US20100252996A1 patent drawing

AI summary

The concept of Double or Nothing presents a totally new game with dice. Two types of dice are utilized: the two regular six-sided cubes plus two eight-sided octahedrons, these select at a specific play a lucky player whose winnings are doubled, or he may receive a bonus. An LCD (Liquid Crystal Display) Counter Screen is introduced. It is manually operated by the Boxman, it keeps track of points accumulated to reach exact count of 11 or 21. Every bet is also identified with its own color for easy reference in placing bets or calling them a win or a loss. For the first time seven bets are introduced: GOAL EVEN ODD MORE THAN 7/LESS THAN 7 2 in a Row and 3 in a Row with pay offs more attractive for the players.