Drama Engine for Real-Time eSports Commentary

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Solution Overview

Problem

Live sports and eSports commentators face challenges in quickly retrieving and presenting context-aware player statistics and historical information during events, limiting their ability to create dramatic narratives, as they often rely on extensive research and manual systems like cheat sheets or teleprompters.

Innovation Solution

A system and method for surfacing context-related facts and statistics during game play, using contextual data from player interactions and historical game plays, to generate information that highlights events of dramatic significance, which can be presented in real-time to players, spectators, and commentators, leveraging AI and deep learning to curate compelling media packages.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If commentators rely on manual systems like cheat sheets or teleprompters to retrieve statistics, then they can access historical information, but they cannot quickly surface context-aware player statistics in real-time

Engineering Contradiction:
Improvecontext-aware player statisticsVSAvoidtime to retrieve statistics
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system pre-processes and stores player statistics, historical game data, and contextual information in structured databases before commentary events occur. This preliminary organization of data enables rapid retrieval and real-time presentation of relevant statistics during live commentary without requiring manual research.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

An automated intermediary system (computer algorithm) is introduced between the commentator and the statistics database. This intermediary automatically queries, retrieves, and presents context-aware player statistics based on the current game situation, eliminating the need for commentators to manually search through cheat sheets or teleprompters.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If commentators spend days researching facts before events, then they can gather comprehensive statistics, but they cannot adapt to real-time game situations dynamically

Engineering Contradiction:
Improvecomprehensive statisticsVSAvoidreal-time adaptation
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The system transitions from static pre-researched statistics to dynamic real-time data presentation. The automated system continuously queries updated player statistics, historical performance data, and contextual game information based on the current game situation, enabling commentators to adapt their commentary to real-time events while maintaining comprehensive statistical accuracy.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback loop where the automated intermediary continuously monitors game events, retrieves relevant statistics based on current game state, and presents updated information to commentators in real-time. This continuous feedback mechanism ensures that commentators always have access to the most current and contextually relevant statistics without needing to perform ongoing manual research.

Inventive Principle:
Principle #23Feedback

3Loss of information

If no automated system is used, then commentators can provide personal insights, but they lack real-time context-aware information to create dramatic narratives

Engineering Contradiction:
Improvecontext-aware informationVSAvoidautomation system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The automated intermediary system operates autonomously to retrieve, process, and present context-aware player statistics and historical information. The system serves itself by automatically querying databases, analyzing game situations, and generating relevant statistical presentations without requiring manual intervention from commentators, thus providing real-time context-aware information while maintaining system simplicity through automation.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11771985B2Drama engine for dramatizing video gaming
Publication Date: 2023.10.03 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11771985B2 patent drawing
  • US11771985B2 patent drawing
  • US11771985B2 patent drawing

AI summary

A method for dramatizing video gaming is disclosed. The method includes receiving over a network from a client device contextual data corresponding to game play of a player playing a gaming application. The method includes identifying an event of dramatic significance is occurring or likely will occur in the game play based on the contextual data and historical data of a plurality of game plays relating to the gaming application. The method includes generating information dramatizing the event of dramatic significance. The method includes surfacing the information in connection with the game play.