Interactive Driver Attentiveness Game for Vehicle Safety

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Solution Overview

Problem

Modern driver assistance systems in vehicles can lead to driver monotony and decreased attentiveness, as they automate routine tasks, potentially resulting in reduced operational safety due to insufficient driver engagement with the surroundings.

Innovation Solution

A method and device that encourage drivers to play interactive games that require attention to their surroundings, using stimuli detection and input analysis to enhance attentiveness, with outputs and adjustments to the driver assistance functions based on game performance, ensuring timely notification of distraction and adaptive attentiveness according to traffic conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If driver assistance functions are activated to automate routine tasks, then driver workload is reduced, but driver attentiveness decreases

Engineering Contradiction:
Improvedriver workloadVSAvoiddriver attentiveness
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system implements a feedback mechanism where the driver's attentiveness is continuously monitored through game performance metrics. The game provides immediate feedback to the driver about their attention level, and this feedback is used to adjust the level of driver assistance function activation, creating a closed-loop system that dynamically balances workload and attentiveness

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The driver actively participates in monitoring their own attentiveness through the game mechanism. By engaging with the game and observing their own performance, the driver self-regulates their attention level, reducing the need for external monitoring systems while maintaining reliability

Inventive Principle:
Principle #25Self-service

2Reliability

If driver attentiveness is enhanced through continuous monitoring, then operational safety improves, but driver monotony increases

Engineering Contradiction:
Improveoperational safetyVSAvoiddriver monotony
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

Instead of continuous monitoring, the system uses periodic attention checks through game-based stimuli. The game presents attention-requiring tasks at intervals, allowing the driver to maintain normal driving behavior between checks while still providing sufficient data to assess attentiveness and ensure safety

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The game serves as an intermediary mechanism that indirectly monitors attentiveness without directly observing the driver. Through the driver's interactions with the game stimuli, the system infers attention levels, providing safety monitoring while preserving driver comfort and reducing monotony

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If games are used to enhance attentiveness, then driver engagement increases, but system complexity increases

Engineering Contradiction:
Improvedriver engagementVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The game system serves multiple functions simultaneously: it monitors driver attentiveness, provides engagement to combat monotony, collects data for assessment, and communicates system status. This multi-functionality reduces the need for separate dedicated systems, thereby limiting the increase in overall system complexity while maintaining high driver engagement

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9162572B2Interactive attentiveness enhancement
Publication Date: 2015.10.20 ROBERT BOSCH GMBH
  • US9162572B2 patent drawing
  • US9162572B2 patent drawing
  • US9162572B2 patent drawing

AI summary

A method for interactive attentiveness enhancement of a vehicle driver includes steps of determining that a driver assistance function for semiautomatic control of the motor vehicle is active, detecting a stimulus which may be experienced by the vehicle driver upon an observation of the surroundings of the motor vehicle, detecting an input of the vehicle driver in response to the stimulus, determining a game result based on the input and the stimulus, and outputting a notice concerning the game result.