Drop Down Multiplier Panel for Dynamic Game Enhancement

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Solution Overview

Problem

Gaming systems lack features that dynamically enhance player engagement and increase winning chances, leading to a static gaming experience.

Innovation Solution

Implementing a game enhancement feature in electronic games that activates based on pseudo-random events, game context, loyalty programs, or promotions, modifying outcomes by introducing variable multipliers displayed as indicators on a grid, potentially increasing payouts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a static gaming experience is provided, then the system complexity is low, but player engagement and winning chances are limited

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic game enhancement features that activate or deactivate based on predetermined conditions, transforming a static gaming system into a dynamic one. The system adjusts game parameters and outcomes in real-time based on player actions, random events, or external triggers, thereby increasing player engagement without requiring complete system redesign.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent modifies game parameters such as payout amounts, winning probabilities, and game outcomes by introducing multiplier panels and enhancement features. These parameter changes are applied selectively to specific game elements while maintaining the overall game structure, enabling enhanced player engagement with controlled system complexity.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If game enhancement features are added to increase winning chances, then player engagement increases, but the device complexity increases

Engineering Contradiction:
Improvewinning chancesVSAvoidfeature complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the game enhancement feature into distinct functional components: a multiplier panel display, an activation determination mechanism, and an outcome modification system. This segmentation allows each component to perform its specific function independently, making the complex enhancement feature more manageable and easier to implement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary determination mechanism that decides whether to activate the game enhancement feature based on predetermined conditions. This intermediary layer simplifies the system by acting as a gatekeeper between the base game and the enhancement features, controlling when and how the complexity is activated rather than always present.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If variable multipliers are introduced to modify outcomes, then payouts increase, but the measurement precision of outcomes changes

Engineering Contradiction:
Improvepayout amountsVSAvoidoutcome determination
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent implements a feedback mechanism where the determined game outcome is reviewed and potentially modified by the activation status of the game enhancement feature. The system provides feedback about the multiplier application and adjusts the final payout accordingly, ensuring that outcome determination remains precise while allowing for enhanced payouts through controlled modifications.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250014425A1Drop down multiplier panel
Publication Date: 2025.01.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250014425A1 patent drawing
  • US20250014425A1 patent drawing
  • US20250014425A1 patent drawing

AI summary

In certain embodiments, the present disclosure relates to or gaming system providing a game enhancement feature. The electronic game can be conducted on a plurality of rows and a plurality of columns of a grid and a variable plurality of symbols can be presented in the plurality of rows and the plurality of columns of the grid. When the game enhancement feature of the electronic game is activated, an indication of the game enhancement feature can be provided to a player of the electronic game. A determination of an outcome of the electronic game can be made based on the variable plurality of symbols presented in the plurality of rows and the plurality of columns of the grid upon termination of the electronic game and the determined outcome of the electronic game can be modified based on the game enhancement feature.