Dual-Base Input Device for 3D Interaction

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Solution Overview

Problem

Conventional input devices, such as keyboards with integrated touch pads, struggle with providing diverse and convenient input methods for 3D virtual spaces and augmented reality applications. They are limited by small size, difficulty in securing installation space, poor portability, and inability to support multi-input and interactive field changes with both hands.

Innovation Solution

An input device comprising a pair of bases with installation grooves for first and second input units. The first input unit detects palm inputs using electromagnetic and capacitive methods, while the second input unit detects finger inputs using capacitive methods. This setup allows for motion, rotation, touch, and push inputs, enabling flexible input formats and interlocking with existing electronic devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a touch pad and key buttons are configured together in a conventional keyboard, then key inputting and pointer positioning functions are integrated, but the device size becomes large and portability deteriorates

Engineering Contradiction:
Improveinput function integrationVSAvoiddevice size
Core Design Contradiction:
Adaptability or versatilityVSVolume of moving object

Solution Approach 1:

The input device is divided into two separate bases: a first base with a first input unit for palm-based inputs and a second base with a second input unit for finger-based inputs. This segmentation allows each base to be compact while maintaining diverse input capabilities when used together.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each base is designed to perform multiple input functions independently. The first base handles palm rest, palm movement, and palm rotation inputs, while the second base handles finger touch and push inputs. This multi-functionality allows the separated bases to replace the need for a large integrated keyboard-touchpad combination.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If a conventional touch pad is used for pointer positioning, then basic mouse functions are available, but multi-input and two-hand operation capability are limited

Engineering Contradiction:
Improvepointer positioningVSAvoidmulti-input capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The input device is divided into two separate bases: a first base with a first input unit for palm-based inputs and a second base with a second input unit for finger-based inputs. This segmentation allows each base to be compact while maintaining diverse input capabilities when used together.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent combines electromagnetic induction method (for palm movement detection) and capacitive touch method (for finger touch detection) into a single input system. This merging of detection methods enables both two-hand operation and multi-input capabilities while maintaining ease of pointer positioning.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If a keyboard integrated with a touch pad is used, then key input and mouse functions are available, but installation space requirement increases

Engineering Contradiction:
Improveinput device functionalityVSAvoidinstallation space
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The input device is divided into two separate bases: a first base with a first input unit for palm-based inputs and a second base with a second input unit for finger-based inputs. This segmentation allows each base to be compact while maintaining diverse input capabilities when used together.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from a two-dimensional flat keyboard surface to a three-dimensional configuration where two bases can be positioned at different locations and angles. This dimensional change allows the input device to provide comprehensive functionality without requiring a large continuous surface area.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Productivity

If conventional input devices are used for 3D virtual space interaction, then basic 2D input is available, but diverse motion and rotation input capability is limited

Engineering Contradiction:
Improve3D interaction efficiencyVSAvoidmotion input diversity
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The first input unit detects not only the position of the palm but also the movement direction and rotation angle of the palm. This dynamic detection capability allows the system to interpret complex hand gestures and translate them into diverse input commands for 3D virtual space interaction, enhancing both productivity and adaptability.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The input device enhances the diversity and convenience of input methods, allowing simultaneous operation of both hands for various motions and inputs. It supports flexible input formats and improves usability in 3D environments and augmented reality applications.

Implementation Method 1

a first input unit provided in the first installation groove to form a palm seating area and configured to detect a palm input signal by electromagnetic and capacitive methods when a palm is brought into contact therewith

Methodology Applied
Scientific EffectElectromagnetic induction: Electromagnetic Induction

Implementation Method 2

a first input unit provided in the first installation groove to form a palm seating area and configured to detect a palm input signal by electromagnetic and capacitive methods when a palm is brought into contact therewith

Methodology Applied
Scientific EffectCapacitive touch: Capacitance

Implementation Method 3

a second input unit provided in the second installation groove to form a finger seating area and configured to detect a finger input signal by a capacitive method when a finger is brought into contact therewith

Methodology Applied
Scientific EffectCapacitive touch: Capacitance

Data Source

PatentUS12277295B2Input device and control method therefor
Publication Date: 2025.04.15 JUNG WOO YEOL
  • US12277295B2 patent drawing
  • US12277295B2 patent drawing
  • US12277295B2 patent drawing

AI summary

Provided is an input device including a pair of bases each including a first installation groove and a second installation groove formed on an upper surface a first input unit provided in the first installation groove to form a palm seating area and configured to detect a palm input signal by electromagnetic and capacitive methods when a palm is brought into contact therewith, a second input unit provided in the second installation groove to form a finger seating area and configured to detect a finger input signal by a capacitive method when a finger is brought into contact therewith, a control unit provided on each of the bases configured to transmit the palm input signal and the finger input signal transmitted respectively from the first input unit and the second input unit to the electronic device, and a power supply unit.