Dual Virtual Camera Viewpoint Switching for Dynamic Game Control

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Solution Overview

Problem

Conventional games lack variation in play style, as the character's movement direction is fixed and does not change during gameplay, leading to simplistic and unvaried gameplay operations.

Innovation Solution

A game system with an operation device, input direction detection, object control, virtual camera settings, and viewpoint switching, allowing for alternating viewpoints and movement directions between two display screens, enabling dynamic changes in gameplay style based on player input and game progress.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the character moves in accordance with the direction as seen from the player, then the operation is easy, but the play style becomes constant and lacks variation

Engineering Contradiction:
Improveoperation easeVSAvoidplay style variation
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies the dynamics principle by making the camera viewpoint changeable during gameplay. The system switches between first and second viewpoints (front and back of the character) based on game progress or player selection, allowing the same game to have varying play styles while maintaining easy operation in each viewpoint mode

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent segments the game into different viewpoint modes (first viewpoint showing front of character, second viewpoint showing back of character). Each viewpoint has its own control characteristics, allowing players to experience different operation patterns and play styles within the same game framework

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the play style is changed in the middle of play, then the game operation becomes varied and engaging, but the system complexity increases

Engineering Contradiction:
Improveplay style variationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements multi-functionality by using a single game system that can operate in multiple viewpoint modes (front view and back view). The same hardware and basic game logic support both viewpoints, with only the camera rendering and control mapping needing to change, thus avoiding the need for separate game systems while achieving play style variation

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system employs periodic switching between different viewpoints based on game progress or predetermined timing. This periodic change in camera angle creates varied play styles without requiring complex real-time adaptation, as the switching follows predetermined patterns or game milestones

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9180366B2Game system, game processing method, game apparatus, and computer-readable storage medium having stored therein game program
Publication Date: 2015.11.10 NINTENDO CO LTD
  • US9180366B2 patent drawing
  • US9180366B2 patent drawing
  • US9180366B2 patent drawing

AI summary

In a game system, a first game screen obtained by a first virtual camera taking an operation target object in a first direction is displayed on a first display section, and a second game screen obtained by a second virtual camera taking the operation target object in a second direction substantially opposite to the first direction is displayed on a second display section different from the first display section. The operation target object is controlled to move in a predetermined direction in a virtual space in accordance with an input direction detected based on input to an operation section. At a predetermined timing based on game processing, a direction in which the first virtual camera is set as seen from the operation target object and a direction in which the second virtual camera is set as seen from the operation target object are switched therebetween.