Dual-Display Game System for Role-Based Alliance Communication
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Solution Overview
Problem
Existing multi-user game systems face challenges in effectively communicating alliance information among members, as conventional methods often rely on a single display, which restricts access and coordination, particularly in scenarios where certain information needs to be restricted to alliance leaders or long-term members.
Innovation Solution
A system and method that utilize a game device to coordinate primary and secondary client devices, allowing for the selective communication of alliance information based on member roles, categories, and architectures, enabling restricted access and control actions through either or both devices during gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If alliance information is communicated through a single shared display, then all alliance members can access the same information, but restricted access to certain alliance members (such as leaders) cannot be implemented
Solution Approach 1:
The display system is segmented into a primary display for game content and a secondary display for alliance information. This segmentation allows different types of information to be presented on separate displays, enabling restricted access to alliance information through the secondary display while maintaining game visibility on the primary display.
Solution Approach 2:
The secondary display acts as an intermediary device between the game system and alliance members who need restricted access to alliance information. By routing sensitive alliance communications through this intermediate display, the system enables selective information distribution without requiring all members to have access to the same display device.
2Reliability
If a single display is used for alliance information, then device complexity is minimized, but timely and secure communication of restricted alliance information is compromised
Solution Approach 1:
Different displays are assigned different functional qualities: the primary display is optimized for game visual presentation while the secondary display is optimized for alliance information communication. This local quality differentiation allows the secondary display to provide secure, restricted access to alliance information without affecting the primary game experience.
Solution Approach 2:
The system transitions from a single-dimensional display approach to a two-dimensional display architecture (primary and secondary displays). This dimensional expansion allows simultaneous presentation of game content and restricted alliance information through different client devices, enhancing information security while maintaining system functionality.
3Adaptability or versatility
If alliance information is communicated to all alliance members through the primary client device, then communication simplicity is maintained, but restricted access control cannot be implemented
Solution Approach 1:
The secondary client device serves multiple functions: it displays alliance information, enables restricted access control based on member roles, and maintains communication simplicity through a unified interface. This multi-functional device allows the system to implement role-based access control without significantly complicating the communication operation for users.
Data Source
AI summary
The disclosure relates to systems and methods for communicating a primary display comprising information that facilitates visual presentation of a view of a game space to a primary client device and facilitating communication of alliance information among members of an alliance through a secondary client device such as a user's smartphone. The system may include a game device that allows a user to play a video game or otherwise interact with a virtual environment, and send or receive alliance information using the primary client device and send or receive alliance information using a secondary client device while playing the video game using the primary client device. The primary client device or the secondary client device may also be used to control actions taken by the alliance. Thus, alliance control may be facilitated using either or both of the primary client device and the secondary client device.


