Dual-Display Game Commentary Control for Non-Redundant Viewing

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Solution Overview

Problem

Existing game commentary systems are redundant for audience members familiar with the game, causing annoyance and making it difficult for commentators to clearly describe the game situation.

Innovation Solution

A display control system that generates and displays separate situation messages and game images on independent displays, allowing commentators to clearly describe the game situation and enabling audience members to easily understand it.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If live content is included in the game image, then the commentator can clearly describe the game situation, but the content becomes redundant and annoying for audience members familiar with the game

Engineering Contradiction:
Improvegame situation informationVSAvoidredundancy and annoyance
Core Design Contradiction:
Loss of informationVSObject-generated harmful factors

Solution Approach 1:

The display is divided into multiple independent regions: a first display shows the game image with overlaid situation messages, while a second display shows only the game image without situation messages. This segmentation allows different types of information to be presented separately to different audiences, resolving the contradiction between providing comprehensive game situation information and avoiding redundancy for familiar viewers.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different displays are provided with different qualities of information: the first display includes detailed situation messages tailored for commentators and unfamiliar viewers, while the second display provides a clean game image without redundant text overlays, suitable for familiar audience members. This local differentiation of information quality allows each display to serve its specific purpose effectively.

Inventive Principle:
Principle #3Local quality

2Loss of information

If situation messages are displayed on the same display as the game image, then comprehensive information is provided, but the display complexity increases

Engineering Contradiction:
Improvegame situation informationVSAvoiddisplay system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The display system is segmented into multiple independent displays: a first display for showing game images with situation messages, and a second display for showing game images without situation messages. This segmentation distributes the information processing and display functions across separate devices, reducing the complexity burden on any single display system while ensuring comprehensive information availability.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12582907B2Display control system, display control method, and recording medium
Publication Date: 2026.03.24 KONAMI AMUSEMENT CO LTD
  • US12582907B2 patent drawing
  • US12582907B2 patent drawing
  • US12582907B2 patent drawing

AI summary

A display control system includes at least one memory for storing instructions and at least one processor that implements the instructions to: generate a situation message representative of a situation of a game played by at least one player using at least one game apparatus; display the situation message on a first display that is independent of the at least one game apparatus; and display, on a second display that is independent of the at least one game apparatus, a game image used to watch the situation of the game without displaying the situation message.