Dual-Display Terminal Input Pad for Seamless Game Interaction

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Solution Overview

Problem

Conventional game terminals require users to interrupt gameplay on the primary display to access secondary functions or icons, leading to an inconvenient gaming experience.

Innovation Solution

A method and terminal configuration utilizing a dual-display setup where the second display serves as an input pad, allowing users to input commands and interact with game characters without leaving the primary display, enabling functions like inventory management, skill window access, equipment replacement, and multi-touch event analysis to enhance gameplay interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a single-sided display is used for mobile game play, then the device complexity is reduced, but the ease of operation deteriorates due to the need to interrupt gameplay to access secondary functions

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The display surface is segmented into two separate displays: a first display for primary game play and a second display for input operations. This segmentation allows users to access game functions on the second display without interrupting gameplay on the first display, thereby improving ease of operation while maintaining a relatively simple device architecture

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent utilizes a dual-display configuration that adds a spatial dimension to the user interface. By placing the input pad (second display) in a different spatial location from the main game view (first display), users can interact with game elements without leaving the primary gameplay area, resolving the contradiction between operational ease and device complexity

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If users access secondary functions on the primary display, then the device complexity remains low, but the productivity deteriorates due to gameplay interruptions

Engineering Contradiction:
ImproveproductivityVSAvoiddevice complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

By dividing the display into two separate displays with distinct functions (first display for gameplay, second display for input operations), the system enables continuous gameplay without interruptions. Users can access inventory, skills, and other game functions on the second display while maintaining productivity on the first display

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The second display acts as an intermediary input pad that mediates between the user and the game system. It provides access to secondary functions (inventory, skills, equipment) without requiring users to switch away from the primary gameplay display, thereby maintaining productivity while managing device complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11318383B2Terminal including displays and game provision method thereof
Publication Date: 2022.05.03 NETMARBLE
  • US11318383B2 patent drawing
  • US11318383B2 patent drawing
  • US11318383B2 patent drawing

AI summary

A method of providing a game in a terminal including a plurality displays is provided. A first display may be set as a default display of a game, and a second display may be set as an input pad of the game. In response to a user input to the second display while game play is in progress through the first display, a result corresponding to the user input may be displayed on the first display.