Dual Display Memo Input for Game Systems

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Solution Overview

Problem

Existing information processing apparatuses, such as video game processing systems, often obscure important game elements when creating memos, making it difficult to view and manage relevant information during gameplay.

Innovation Solution

An information processing apparatus with separate display regions and modes allows for the simultaneous display of game execution results and memo input, enabling players to view important game elements while creating memos without obscuring the game screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a memo is input using a software keyboard, then memo creation functionality is provided, but the game screen and virtual space are partially hidden making important elements unviewable

Engineering Contradiction:
Improvememo creation functionalityVSAvoidvisibility of game elements
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The display screen is divided into multiple regions: a first display region for showing the game screen and a second display region for memo input. This segmentation allows both the game content and memo functionality to coexist without overlapping, resolving the contradiction between providing memo creation capability and maintaining visibility of game elements.

Inventive Principle:
Principle #1Segmentation

2Loss of information

If a memo display region is added to show memo content, then memo visibility is improved, but the game screen area is reduced

Engineering Contradiction:
Improvememo visibilityVSAvoidgame screen area
Core Design Contradiction:
Loss of informationVSArea of stationary object

Solution Approach 1:

Instead of allocating memo display space within the two-dimensional game screen area, the solution transitions to a third spatial dimension by using a separate second display region (such as a touch panel or secondary display area). This dimensional separation allows both the full game screen and memo content to be simultaneously visible without compromising the area dedicated to each function.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Area of stationary object

If the entire screen is used for game display, then game visualization quality is maximized, but memo input capability is lost

Engineering Contradiction:
Improvegame display areaVSAvoidmemo input capability
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The display system is segmented into distinct functional zones: the first display region maintains full game visualization quality while the second display region provides dedicated memo input capability. This segmentation enables the system to preserve maximum game display area while simultaneously incorporating memo functionality without requiring sacrifice of either feature.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9430252B2Information processing apparatus, storage medium, information processing system and information processing method
Publication Date: 2016.08.30 NINTENDO CO LTD
  • US9430252B2 patent drawing
  • US9430252B2 patent drawing
  • US9430252B2 patent drawing

AI summary

A game apparatus as an information processing apparatus includes a CPU, and the CPU executes a program as to a memo application and another application different from the memo application. When the program of the memo application is executed during execution of the other application, a screen of an execution result of the program of the other application is captured, and the captured image is displayed on a stereoscopic LCD. On the other hand, a memo creating screen is displayed on a lower LCD.