Gaming Device With Dual Feature Awards From One Trigger

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Solution Overview

Problem

There is a need for gaming machines to provide improved options for manipulating game volatility and variety in payouts.

Innovation Solution

A gaming device with a random number generator that selects symbols from reel strips, triggering first and second feature games from a single event, offering two opportunities to win a common prize, and incorporating a system with interrelated feature games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single trigger event awards only one feature game, then the game structure remains simple and easy to understand, but the volatility and variety of payouts are limited

Engineering Contradiction:
Improvepayout varietyVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The feature game is segmented into multiple independent instances (first feature game and second feature game) that can be triggered and conducted separately, allowing the system to provide diverse payout opportunities while maintaining clear structural boundaries for each game instance

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a temporal dimension to the feature game award structure by implementing sequential execution of multiple feature games rather than a single simultaneous award, creating additional payout dimensions without fundamentally complicating the core game mechanics

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If multiple feature games are awarded from a single trigger event, then the volatility and payout opportunities are enhanced, but the game complexity increases

Engineering Contradiction:
Improvepayout frequencyVSAvoidgame structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system determines in advance whether a first feature game and/or second feature game will be awarded based on the trigger event outcome, and prepares the game instances before execution, allowing multiple payout opportunities to be structured efficiently without adding operational complexity during game play

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Multiple feature games are executed in a periodic sequence rather than simultaneously, with each feature game instance completing its full cycle before the next begins, maintaining clear temporal structure while increasing overall payout frequency

Inventive Principle:
Principle #19Periodic action

3Ease of manufacture

If feature games are conducted sequentially, then the game logic remains manageable and easy to implement, but the time to complete all feature games increases

Engineering Contradiction:
Improveimplementation complexityVSAvoidfeature game duration
Core Design Contradiction:
Ease of manufactureVSLoss of time

Solution Approach 1:

The system determines the award status of both first and second feature games before conducting any feature game play, allowing all game instances to be fully configured and ready for execution, which minimizes delays and transition time between games while keeping the implementation logic straightforward

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250322731A1Gaming device with interrelated feature games
Publication Date: 2025.10.16 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20250322731A1 patent drawing
  • US20250322731A1 patent drawing
  • US20250322731A1 patent drawing

AI summary

A gaming device comprises an electronic display, a random number generator, a processor, and a memory storing (i) symbol data defining a first set of reel strips, and trigger symbols including a plurality of first trigger symbols and at least one second trigger symbol, and (ii) instructions. When the instructions are executed by the processor, they cause the processor to control the display to display a plurality of columns of symbol positions for which symbols will be selected in at least a base game, select from the first set of reel strips, using the random number generator, symbols for each of the symbol positions, upon the selected symbols including at least a defined number of trigger symbols, award a first feature game, upon the at least a defined number of trigger symbols including the second trigger symbol, additionally award a second feature game, and conduct each awarded feature game.