Dual-Hardness Controller Pad for Wrist Support in Gaming

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Solution Overview

Problem

Existing gaming controllers cause user wrist fatigue and numbness due to a flat support area that does not provide adequate comfort during prolonged use.

Innovation Solution

A controller pad with a base and contact member having different hardnesses, where the base is harder and the contact member is softer, designed to support the user's hands and wrists, using materials like PET, PVC, PP, PS for the base and sponge, rubber, or fiber felt for the contact member, with adaptable shapes and protrusions for enhanced comfort.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a flat support area is used in the gaming controller, then the structure is simple and easy to manufacture, but the user experiences wrist fatigue and numbness during prolonged use

Engineering Contradiction:
Improveuser comfortVSAvoidsupport area structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The support area is divided into two functional segments: a base portion that provides structural support and a contact member portion that provides comfort. This segmentation allows each part to be optimized independently - the base remains simple for manufacturing while the contact member adds comfort without significantly increasing overall complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different portions of the support area are assigned different material properties - the base uses harder materials (PET, PVC, PP, PS) for structural integrity while the contact member uses softer materials (sponge, rubber, fiber felt) for comfort. This local differentiation resolves the contradiction by making each region suitable for its specific function

Inventive Principle:
Principle #3Local quality

2Ease of operation

If a single hardness material is used for the support area, then the manufacturing process is simple, but the user's wrist and hand cannot be adequately supported

Engineering Contradiction:
Improvewrist and hand supportVSAvoidmaterial selection process
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The support area uses different hardness levels in different regions - the base portion uses harder materials for structural stability while the contact member uses softer materials for comfort. This local quality differentiation enables adequate wrist and hand support while maintaining manufacturing simplicity through standard material options

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The support area combines composite material construction with a base made from rigid materials (PET, PVC, PP, PS) and a contact member made from compliant materials (sponge, rubber, fiber felt). This composite approach provides the necessary support functionality while remaining manufacturable using conventional material assembly processes

Inventive Principle:
Principle #40Composite materials

Data Source

PatentUS20260007958A1Controller pad and gaming assembly
Publication Date: 2026.01.08 QANBA USA LLC
  • US20260007958A1 patent drawing
  • US20260007958A1 patent drawing
  • US20260007958A1 patent drawing

AI summary

The present disclosure discloses a controller pad and a gaming assembly for a gaming controller. The gaming controller includes a support area, a controller pad is arranged in the support area to support the contact part of a user, the controller pad includes a base in a preset shape and a contact member arranged on the base, the base and the contact member have different hardnesses, and the contact member is used to contact the contact part. Thus, the controller pad of the present disclosure can improve a user's operating experience as a whole.