Dual Input Section for Independent Player Movement and Shooting Control

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Solution Overview

Problem

Conventional game apparatuses that execute shooting games based on a third-person viewpoint often require players to change both the moving direction and shooting direction simultaneously, making it difficult to control the movement of a player object independently from its shooting direction.

Innovation Solution

An information processing apparatus using an input device with a first and second input section, where the first section sets the movement direction of a player object and the second section sets an action direction, such as a shooting direction, allowing independent control of these directions through different input mechanisms, and displaying images from different virtual cameras on separate or integrated display areas.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a single input section is used to control both moving direction and shooting direction, then the device complexity is reduced, but the ease of operation deteriorates because the player cannot control movement independently from shooting direction

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The input device is divided into two separate input sections: a first input section for controlling the moving direction of the player object, and a second input section for controlling the shooting direction. This segmentation allows independent control of movement and shooting directions, resolving the contradiction by enabling separate control without requiring a single complex input mechanism.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the moving direction and shooting direction are changed in conjunction with each other, then the device complexity is reduced, but the ease of operation deteriorates because the player cannot change only the shooting direction

Engineering Contradiction:
ImproveadaptabilityVSAvoidease of operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The control system is segmented into two independent control channels: one for movement direction and another for shooting direction. This allows the player to adaptively control each aspect separately, enabling scenarios where only shooting direction needs to change while movement remains constant, thereby improving versatility and ease of operation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control system dynamically responds to input from either the first or second input section independently. When the first input section is activated, only movement direction changes; when the second input section is activated, only shooting direction changes. This dynamic independence allows flexible adaptation to different gameplay situations.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If separate input sections are used for movement direction and shooting direction, then the ease of operation is improved, but the device complexity increases

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The input device is divided into two separate input sections with distinct functions. This segmentation improves ease of operation by allowing independent control of movement and shooting directions, while the complexity is managed by keeping each input section relatively simple in its own right.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Both input sections are integrated into a single input device that can serve multiple functions. The first input section controls movement, while the second input section controls shooting direction. This multi-functionality approach allows the device to provide separate control capabilities without requiring entirely separate devices, thereby limiting the increase in overall complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10434402B2Information processing apparatus, computer-readable non-transitory storage medium having stored therein information processing program, information processing method, and information processing system
Publication Date: 2019.10.08 NINTENDO CO LTD
  • US10434402B2 patent drawing
  • US10434402B2 patent drawing
  • US10434402B2 patent drawing

AI summary

An input from an input device including a first input section and a second input section is received. A direction of movement of a player object is set based on the input from the first input section, and a direction relating to an action of the player object other than the movement is set based on the input from the second input section. Further, an image taken by a first virtual camera is displayed on a first display area, based on the direction of movement of the player object, and an image taken by a second virtual camera is displayed on a second display area, based on the direction relating to the action of the player object other than the movement. The first virtual camera and the second virtual camera are present in the same virtual space, and take images from different positions and/or different directions in the virtual space.