Dual Instance AR Preview Synchronization
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Designing and testing augmented reality (AR) effects for internet-based tools is complicated and time-consuming due to the need for repetitive testing of multiple inputs and the lack of tools for AB testing of visual assets across different platforms.
Innovation Solution
The implementation of a dual instance technology that allows multiple preview windows to run simultaneously, enabling designers to view and adjust different versions of AR effects independently, facilitating faster testing and comparison of edge cases and visual asset choices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If multiple preview windows are run simultaneously using dual instance technology, then the productivity and efficiency of designing and testing AR effects is significantly improved, but the device complexity and computational resources required increase
Solution Approach 1:
The system is divided into two independent instances: an editor instance for creating and modifying AR effects, and preview instance(s) for rendering and displaying the effects. This segmentation allows each instance to operate independently with its own resources and state, enabling parallel processing of design and preview tasks without mutual interference, thus improving productivity while managing complexity through clear separation of concerns
Solution Approach 2:
The preview instance creates a copy of the AR effect project data from the editor instance. This copying mechanism allows the preview to run independently with its own data copy, enabling simultaneous editing in the editor and previewing in the preview window without conflicts. Multiple preview instances can each have their own copies, facilitating parallel testing of different configurations
2Loss of time
If designers test multiple versions of AR effects on different platforms simultaneously, then the time required for comprehensive testing is reduced, but the computational resources and system load increase
Solution Approach 1:
The system segments the testing function across multiple independent preview instances, each capable of running on different platforms or simulating different platform environments. This allows simultaneous testing of multiple AR effect versions on different platforms without requiring sequential execution, significantly reducing total testing time while distributing computational load across available resources
Solution Approach 2:
The preview instances perform preliminary rendering and testing of AR effects before final deployment. By pre-testing multiple versions and configurations in parallel across different platform simulations, the system identifies issues early in the design process, reducing the need for extensive retesting later and optimizing the use of computational resources
Data Source
AI summary
The present disclosure describes techniques for synchronizing multiple instances of projects. At least one Transmission Control Protocol (TCP) connection may be established between a server computing device and at least one client computing device. At least one dual instance command may be created. The at least one dual instance command comprises data associated with a project and information indicating how to interpret the data. A plurality of instances of the project may be synchronized between the server computing device and the at least one client computing device by transmitting the at least one dual instance command between the server computing device and the at least one client computing device via the at least one TCP connection.


