Dual-Interface Gaming Device Bandwidth Management

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Solution Overview

Problem

Bandwidth limitations within controlled-environment facilities restrict the availability and quality of gaming services for inmates, as the demand for wireless bandwidth exceeds the available capacity, especially with an increasing number of portable communications devices.

Innovation Solution

A communications device with a dual-network interface system, allowing a high-bandwidth connection for game downloads and a restricted-bandwidth connection for temporary game access, along with biometric sensors for authentication and progress tracking, manages bandwidth efficiently and ensures secure gaming sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If more portable communications devices are issued to inmates, then visitation and entertainment opportunities are improved, but bandwidth demand exceeds available capacity

Engineering Contradiction:
Improvevisitation and entertainment opportunitiesVSAvoidbandwidth capacity
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent segments the network connection into two distinct interfaces: a high-bandwidth connection for downloading games and content, and a restricted-bandwidth connection for accessing and playing games. This segmentation allows the system to accommodate multiple devices by limiting the bandwidth consumed during actual gameplay while still providing full download capability when needed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between different bandwidth modes based on the operational phase. During game downloading, the full high-bandwidth connection is utilized. During gameplay, the system transitions to restricted-bandwidth mode with authorization keys, automatically adjusting resource allocation based on real-time needs.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If games are made freely accessible via restricted bandwidth, then ease of operation is improved, but system security and control are worsened

Engineering Contradiction:
Improvegame access convenienceVSAvoidsystem security and control
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system performs preliminary actions by downloading and storing games locally on the inmate's device before gameplay begins. This preliminary download over the high-bandwidth connection ensures that no game data needs to be transmitted over the restricted bandwidth connection during gameplay, eliminating the risk of unauthorized data exfiltration while maintaining ease of access.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary mechanism in the form of authorization keys that mediate between the restricted bandwidth connection and game access. These keys act as a security layer that allows convenient access while maintaining system control, as the keys are time-limited and can be revoked, preventing unauthorized or prolonged access.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If games are downloaded to each device, then adaptability is improved, but bandwidth consumption during downloads worsens facility resource availability

Engineering Contradiction:
Improvegame availability on deviceVSAvoidwireless bandwidth consumption
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The patent applies local quality by allowing different bandwidth allocations for different functions on the same device. The high-bandwidth connection is allocated for downloading games during off-peak times or when multiple devices are not simultaneously downloading, while the restricted bandwidth connection handles gameplay. This localized resource allocation optimizes overall facility bandwidth utilization.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system implements periodic action by scheduling game downloads during periods of lower facility bandwidth demand. The high-bandwidth downloads occur periodically rather than continuously, allowing other critical communications to function normally. Once downloaded, games can be played indefinitely from local storage without further bandwidth consumption.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS10918953B1Controlled-environment facility gaming service
Publication Date: 2021.02.16 SECURUS TECH LLC
  • US10918953B1 patent drawing
  • US10918953B1 patent drawing
  • US10918953B1 patent drawing

AI summary

Systems, methods and devices provide gaming services to residents of a controlled-environment facility. A first network interface of a device provides a restricted-bandwidth connection to a gaming system via one or more network access points located within the facility. A second network interface of the device establishes a second connection with the gaming system via a high-bandwidth connection in order to download one or more games to the device. Once the device is disconnected from the high-bandwidth connection, a request for the resident to access a downloaded game is issued to the gaming system via the restricted-bandwidth connection. An authorization key granting temporary access to the game is transmitted to the device via the restricted-bandwidth connection. The resident has access to the game until expiration of the authorization key is detected. The authorization key may expire based on duration of gameplay or based on gameplay progress.