Dual Light Source Projection Unit for Power and Feedback Optimization

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Solution Overview

Problem

Conventional projection units in interactive input systems suffer from long startup times, limited bulb life, high power consumption, and lack of user feedback regarding their operational state.

Innovation Solution

A projection unit comprising a first light source for normal use and a second low-power light source for non-operational states, providing feedback information through image panels that illuminate the interactive surface with a countdown timer or warnings when the first light source is warming up, cooling down, or non-operational, and automatically switching between light sources based on ambient light levels and room size.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Use of energy by moving object

If a conventional light source is used for projection, then the projection unit can provide sufficient light output for normal use, but it results in high power consumption and long startup time

Engineering Contradiction:
Improvepower consumptionVSAvoidlight output
Core Design Contradiction:
Use of energy by moving objectVSIllumination intensity

Solution Approach 1:

The light source system is segmented into two distinct components: a first light source for normal projection use and a second light source for low-power operation. This segmentation allows the system to use only the necessary light source based on operational requirements, reducing overall power consumption while maintaining adequate light output when needed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches between the first and second light sources based on operational state (normal use vs. standby/low-power mode). This dynamic adaptation allows the projection unit to optimize power consumption by using the high-intensity first light source only when necessary and the low-power second light source during idle periods.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If the projection unit provides no feedback to users, then the device complexity is reduced, but users lack information about the operational state (standby, shutting down, warming up)

Engineering Contradiction:
Improvesystem complexityVSAvoidoperational state feedback
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The projection unit incorporates a feedback mechanism that projects visual indicators onto the interactive surface to communicate operational state to users. During warm-up, a first indicator is displayed; during shutdown, a second indicator is displayed. This feedback provides users with real-time information about device status without adding significant complexity to the system.

Inventive Principle:
Principle #23Feedback

3Duration of action of stationary object

If the first light source operates continuously, then sufficient light output is maintained, but the bulb life is limited due to high power drain

Engineering Contradiction:
Improvebulb lifeVSAvoidpower drain
Core Design Contradiction:
Duration of action of stationary objectVSUse of energy by moving object

Solution Approach 1:

Instead of continuous operation, the first light source operates periodically - activated only when projection is needed and deactivated during standby periods. The second light source provides minimal periodic illumination during standby to maintain operational state feedback. This periodic operation pattern extends bulb life by reducing cumulative operating hours while maintaining necessary functionality.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system discards the use of the first light source during periods when full illumination is not required, and recovers energy by switching to the lower-power second light source. This strategy preserves the first light source for only necessary operations, extending its operational lifespan while maintaining adequate system functionality during idle periods.

Inventive Principle:
Principle #34Discarding and recovering

Data Source

PatentUS8740395B2Projection unit and method of controlling a first light source and a second light source
Publication Date: 2014.06.03 SEIKO EPSON CORP
  • US8740395B2 patent drawing
  • US8740395B2 patent drawing
  • US8740395B2 patent drawing

AI summary

A projection unit comprises a first light source outputting light that is used to project an image during normal projection unit use, and a second light source outputting light of a different intensity that is used to project an image outside of normal projection unit use.