Dual-Link Game Data Transmission for Low-Latency Network Acceleration
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Solution Overview
Problem
Existing game accelerators fail to effectively reduce network latency during gameplay, leading to network frame freezing due to high communication link latency, despite conserving communication resources.
Innovation Solution
Implementing dual-channel acceleration using both mobile and wireless communication links (Wi-Fi and LTE) for redundant or selective data transmission, with intelligent channel control messages and adaptive link switching to optimize network performance.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a single communication link (mobile or wireless) is used for data transmission, then device complexity is reduced, but network latency increases causing frame freezing
Solution Approach 1:
The communication link is segmented into two separate channels: a primary link (wireless/Wi-Fi) and a secondary link (mobile/LTE). Each link is managed independently with separate control mechanisms, allowing the system to handle network acceleration without requiring complex management of a single unified link.
Solution Approach 2:
A link management module acts as an intermediary between the application and the communication links. This module automatically monitors link status, performs link switching, and manages the dual-link architecture, thereby reducing the complexity burden from the user side while maintaining reliable transmission.
2Reliability
If communication resources are conserved by using a single link, then energy consumption is reduced, but network latency increases leading to frame freezing
Solution Approach 1:
The system dynamically adjusts communication resource usage based on network conditions and game requirements. The link management module continuously monitors link status and switches between primary and secondary links as needed, enabling adaptive resource allocation that balances energy consumption with transmission reliability.
Solution Approach 2:
The system performs preliminary link detection and status assessment before game playback. By pre-establishing both primary and secondary links and monitoring their status in advance, the system ensures smooth game running without needing to consume excessive communication resources during actual gameplay.
3Productivity
If dual-channel acceleration is implemented with both mobile and wireless links, then network latency is reduced improving transmission efficiency, but device complexity increases
Solution Approach 1:
The link management module serves as an intermediary that automatically handles the complexity of dual-link management. It monitors both primary (wireless) and secondary (mobile) links, performs intelligent link switching, and manages resource allocation, thereby enabling high transmission efficiency without exposing complexity to the user or application layer.
Solution Approach 2:
The system implements continuous feedback mechanisms where the link management module monitors link status, transmission quality, and network conditions in real-time. Based on this feedback, the module automatically adjusts link switching and resource allocation to optimize transmission efficiency while managing dual-link complexity internally.
4Productivity
If intelligent link switching is implemented, then network latency is optimized improving game smoothness, but measurement and detection difficulty increases
Solution Approach 1:
The link management module acts as an intermediary that centralizes all link detection and status measurement functions. It automatically monitors link availability, quality metrics, and network conditions for both primary and secondary links, thereby optimizing game smoothness through intelligent switching while hiding the detection complexity from the application layer.
Data Source
AI summary
A data transmission method includes: displaying, in an acceleration function interface of a first application, a second application to be accelerated, the first application configured to reduce a network latency between the second application and a corresponding target server, and the second application configured to provide a virtual scene; determining a target transmission link based on a network latency of a mobile communication link and a network latency of a wireless communication link in response to a trigger operation on the second application, the target transmission link including at least one of the mobile communication link or the wireless communication link; and performing data transmission with the target server corresponding to the second application based on the target transmission link.


