Dual Movable Touch Pads for Input Diversity
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Solution Overview
Problem
Existing input devices for game devices lack operability and diversity in operating inputs, particularly failing to facilitate quick and efficient non-game-related operations during gameplay.
Innovation Solution
An input device featuring first and second operating pads with touch sensors, allowing for movable operations to enhance operability and diversify input methods, including volume adjustments and system software operations, while maintaining a compact design.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional button-based input devices are used, then the device structure is simple, but the operability and input diversity are insufficient
Solution Approach 1:
The operating pads are designed to be movable in response to pressing operations, transitioning from static button positions to dynamic, reconfigurable contact points. This allows the same physical structure to serve multiple input functions depending on the pressing pattern, thereby increasing input diversity without proportionally increasing device complexity
Solution Approach 2:
The touch sensor integrated into the operating pads enables multiple detection modes (touch position, pressing depth, pressing duration) from a single component structure. This multi-functional capability allows the device to handle both game-related operations and non-game operations (such as volume adjustment) using the same physical interface, improving versatility without adding separate dedicated components
2Adaptability or versatility
If more operating members are added to diversify inputs, then the input diversity improves, but the device size increases
Solution Approach 1:
The operating pads utilize the Z-axis (depth dimension) by detecting pressing depth in addition to X-Y plane position. This dimensional expansion allows the same surface area to encode multiple input states (different pressing depths correspond to different functions), thereby increasing input diversity without expanding the device's footprint
3Loss of time
If quick non-game operations are needed during gameplay, then the response time improves, but the device complexity increases
Solution Approach 1:
The operating pads are pre-configured with multiple detection thresholds and response modes that can be activated without changing the physical device structure. During gameplay, non-game operations (such as volume adjustment) can be quickly initiated by specific pressing patterns on the pads, providing rapid access to auxiliary functions without requiring physical reconfiguration or adding complex switching mechanisms
Data Source
AI summary
Disclosed herein is an input device including a first external surface, a second external surface facing in a direction different from the first external surface, a first operating pad disposed in the first external surface, and a second operating pad disposed in the second external surface. The first operating pad includes a touch sensor and is movable in response to a pressing operation. The second operating pad includes a touch sensor and is movable in response to a pressing operation.


