Dual Movable Touch Pads for Input Diversity

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Solution Overview

Problem

Existing input devices for game devices lack operability and diversity in operating inputs, particularly failing to facilitate quick and efficient non-game-related operations during gameplay.

Innovation Solution

An input device featuring first and second operating pads with touch sensors, allowing for movable operations to enhance operability and diversify input methods, including volume adjustments and system software operations, while maintaining a compact design.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional button-based input devices are used, then the device structure is simple, but the operability and input diversity are insufficient

Engineering Contradiction:
Improveinput diversityVSAvoiddevice structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The operating pads are designed to be movable in response to pressing operations, transitioning from static button positions to dynamic, reconfigurable contact points. This allows the same physical structure to serve multiple input functions depending on the pressing pattern, thereby increasing input diversity without proportionally increasing device complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The touch sensor integrated into the operating pads enables multiple detection modes (touch position, pressing depth, pressing duration) from a single component structure. This multi-functional capability allows the device to handle both game-related operations and non-game operations (such as volume adjustment) using the same physical interface, improving versatility without adding separate dedicated components

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If more operating members are added to diversify inputs, then the input diversity improves, but the device size increases

Engineering Contradiction:
Improveoperating input diversityVSAvoiddevice size
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The operating pads utilize the Z-axis (depth dimension) by detecting pressing depth in addition to X-Y plane position. This dimensional expansion allows the same surface area to encode multiple input states (different pressing depths correspond to different functions), thereby increasing input diversity without expanding the device's footprint

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Loss of time

If quick non-game operations are needed during gameplay, then the response time improves, but the device complexity increases

Engineering Contradiction:
Improveoperation timeVSAvoiddevice structure
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The operating pads are pre-configured with multiple detection thresholds and response modes that can be activated without changing the physical device structure. During gameplay, non-game operations (such as volume adjustment) can be quickly initiated by specific pressing patterns on the pads, providing rapid access to auxiliary functions without requiring physical reconfiguration or adding complex switching mechanisms

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10870050B2Input device
Publication Date: 2020.12.22 SONY INTERACTIVE ENTERTAINMENT LLC
  • US10870050B2 patent drawing
  • US10870050B2 patent drawing
  • US10870050B2 patent drawing

AI summary

Disclosed herein is an input device including a first external surface, a second external surface facing in a direction different from the first external surface, a first operating pad disposed in the first external surface, and a second operating pad disposed in the second external surface. The first operating pad includes a touch sensor and is movable in response to a pressing operation. The second operating pad includes a touch sensor and is movable in response to a pressing operation.