Dual Outcome Generator for Gaming Machine Volatility Control

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Solution Overview

Problem

Existing slot machine technologies face high game volatility and significant processing and data storage requirements, leading to increased development time and machine costs.

Innovation Solution

A game outcome generator system utilizing two types of generators: a first generator that selects game results and corresponds to predefined templates, and a second generator that generates all possible outcomes, allowing for control over game characteristics like payout percentage and volatility, while reducing data complexity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single game outcome generator is used to ensure all possible outcomes can be generated, then complete game outcome coverage is achieved, but data storage and processing requirements increase significantly

Engineering Contradiction:
Improvegame outcome coverageVSAvoiddata storage requirements
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent divides the game outcome generation into two separate generators: a first generator that handles a subset of outcomes using templates, and a second generator that handles remaining outcomes. This segmentation allows the system to maintain complete outcome coverage while reducing the data storage burden on any single generator, as the first generator uses compact templates rather than storing all possible outcome data explicitly.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The first game outcome generator uses predefined templates to generate outcomes for common or frequent game results. By preparing these templates in advance, the system avoids the need to store and process complete outcome data for all possible scenarios, thereby reducing real-time processing requirements and data storage needs while still ensuring comprehensive outcome coverage when the second generator is used for non-template outcomes.

Inventive Principle:
Principle #10Preliminary action

2Quantity of substance

If a first game outcome generator using templates is used, then data storage and processing needs are reduced, but the ability to generate all possible outcomes is limited

Engineering Contradiction:
Improvedata storage needsVSAvoidoutcome generation capability
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The patent introduces a selector as an intermediary component that determines which generator should handle a given game outcome request. The selector evaluates whether the current outcome can be generated by the template-based first generator or if it requires the second generator. This intermediary mechanism allows the system to efficiently route requests to the appropriate generator, thereby maintaining reduced data storage needs while ensuring all possible outcomes can still be generated through the second generator when necessary.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If existing outcome selection methods are used, then game outcomes can be determined, but game volatility increases and control over game characteristics is reduced

Engineering Contradiction:
Improvegame outcome determinationVSAvoidgame characteristic control
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent implements a dynamic system where the selector can adaptively choose between different generators based on game state, desired volatility levels, and payout percentage targets. This dynamic selection allows the game to maintain controlled characteristics by routing to the template-based generator when stable, predictable outcomes are desired, while occasionally using the second generator to introduce variability and ensure all outcome possibilities remain accessible, thereby achieving both productivity and reliability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9619974B2Game outcome generator for a gaming machine
Publication Date: 2017.04.11 AGS LLC
  • US9619974B2 patent drawing
  • US9619974B2 patent drawing
  • US9619974B2 patent drawing

AI summary

A game outcome generator for a gaming machine is configured with first and second outcome generators. One of the two outcome generators is selected to generate a game outcome for each game. The first outcome generator selects a game result and then selects or generates game data which corresponds to the selected result, such as by selecting a result and associated game data from one or more templates of results and associated game data. The second outcome generator selects game data and then determines the result which corresponds to the selected game data. The game data may comprise slot symbols or reel stops and the results may comprise losing outcomes having no award or winning outcomes having awards of one or more credits.