Dual-Pipeline Player Profile Management System

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Solution Overview

Problem

Current player profile management systems in computer gaming face challenges in providing up-to-date profiles with low latency and reduced overhead, as they often rely on single pipelines that are inefficient in data delivery and storage, leading to increased latency and storage overhead.

Innovation Solution

Implementing a dual-pipeline system, where a snapshot pipeline constructs comprehensive player profiles at regular intervals and an update pipeline merges recent data with snapshot profiles to provide up-to-date profiles, reducing latency and storage inefficiencies while maintaining data completeness and efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a single pipeline is used to construct and update player profiles, then the system structure is simple, but the data delivery latency increases and storage efficiency decreases

Engineering Contradiction:
Improvepipeline structureVSAvoiddata delivery latency
Core Design Contradiction:
Device complexityVSLoss of time

Solution Approach 1:

The patent divides the player profile management system into two independent pipelines: a snapshot pipeline that constructs comprehensive profiles at regular intervals, and an update pipeline that merges recent data with snapshot profiles. This segmentation allows each pipeline to specialize in specific functions, reducing overall latency and improving storage efficiency while maintaining system manageability through modular architecture

Inventive Principle:
Principle #1Segmentation

2Device complexity

If a single pipeline is used to construct and update player profiles, then the system structure is simple, but storage overhead increases

Engineering Contradiction:
Improvepipeline structureVSAvoidstorage overhead
Core Design Contradiction:
Device complexityVSQuantity of substance

Solution Approach 1:

By segmenting the system into snapshot and update pipelines, the patent reduces storage overhead. The snapshot pipeline stores comprehensive profiles at intervals, while the update pipeline efficiently merges only recent changes. This division prevents redundant data storage and optimizes the quantity of data retained in the system

Inventive Principle:
Principle #1Segmentation

3Loss of information

If comprehensive player profiles are constructed at regular intervals, then data completeness is maintained, but the update speed decreases

Engineering Contradiction:
Improvedata completenessVSAvoidprofile update speed
Core Design Contradiction:
Loss of informationVSSpeed

Solution Approach 1:

The patent segments the profile construction process into two phases: comprehensive snapshot profiles constructed at regular intervals to maintain data completeness, and rapid update pipeline that merges recent data changes. This segmentation allows the system to maintain both comprehensive data and fast update speeds by handling complete profile construction and incremental updates separately

Inventive Principle:
Principle #1Segmentation

4Loss of time

If recent data is merged with snapshot profiles continuously, then profile currency is improved, but processing overhead increases

Engineering Contradiction:
Improveprofile currencyVSAvoidprocessing overhead
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent segments processing into two independent pipelines with distinct functions. The snapshot pipeline handles comprehensive profile construction at intervals, while the update pipeline continuously merges recent data changes. This segmentation reduces processing overhead by allowing each pipeline to operate independently with optimized processing logic, improving profile currency without excessive computational cost

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20240416247A1Player profile management system
Publication Date: 2024.12.19 ELECTRONIC ARTS INC
  • US20240416247A1 patent drawing
  • US20240416247A1 patent drawing
  • US20240416247A1 patent drawing

AI summary

A player profile management system collects player data from various systems and generates and manages player profiles. A snapshot pipeline of the player profile management system generates a snapshot player profile associated with a player. The player profile management system receives, after generating the snapshot player profile associated with the player, player data associated with the player. An update pipeline of the player profile management system generates, based on the snapshot player profile and the player data associated with the player, an update player profile associated with the player.