Dual-Screen Reward Display Control for Desired Badge Selection

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Solution Overview

Problem

Existing systems randomly selecting rewards or badges that fail to easily display desired icons, causing users to quickly stop using the service due to the lack of satisfaction in receiving the desired badge, resulting in a user's desired badge not being easily displayed, leading to a user's dissatisfaction.

Innovation Solution

A display device configured to determine and satisfy the first condition being met, and in response to the second condition being satisfied, selecting a badge on the second screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If an icon is randomly selected from a plurality of icons to be displayed as a reward, then the selection process is simple and fair, but the user's desired icon is not easily displayed, causing user dissatisfaction

Engineering Contradiction:
Improveselection process simplicityVSAvoiduser satisfaction
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent applies dynamics by making the icon selection process adaptive rather than static. The system dynamically adjusts between random selection and guaranteed display based on whether the user has already obtained certain icons. When the user lacks icons, the system guarantees display of desired icons; when the user has collected icons, the system uses random selection. This dynamic adjustment resolves the contradiction between selection simplicity and user satisfaction.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the selection parameter from purely random to a conditional hybrid approach. The selection method changes based on the user's icon collection status. When the user has not obtained certain icons, the system changes the selection parameter to guarantee those icons are displayed. This parameter change resolves the contradiction by adapting the selection behavior to user needs while maintaining operational simplicity.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If a badge is displayed as a reward when a predetermined condition is satisfied, then the service provides clear incentives, but the user quickly stops using the service when the desired badge is not easily displayed

Engineering Contradiction:
Improveservice engagementVSAvoidservice usage duration
Core Design Contradiction:
ProductivityVSDuration of action of stationary object

Solution Approach 1:

The patent implements feedback by continuously monitoring which icons the user has obtained and using this information to adjust the display selection. The system provides feedback to the user about icon availability and adjusts subsequent selections based on this feedback. This ensures users can obtain desired badges while maintaining service engagement, resolving the contradiction between providing clear incentives and extending service usage duration.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent applies preliminary action by proactively ensuring the user's desired icons are displayed before the user stops using the service. The system anticipates user needs by analyzing which icons the user has not yet obtained and prioritizing their display. This preliminary action prevents user churn by ensuring users can achieve their collection goals, thereby extending service usage duration while maintaining incentive clarity.

Inventive Principle:
Principle #10Preliminary action

3Device complexity

If random selection is used for displaying icons, then the system complexity is low, but the user experience deteriorates due to inability to obtain desired icons

Engineering Contradiction:
Improveselection system complexityVSAvoiduser experience
Core Design Contradiction:
Device complexityVSEase of operation

Solution Approach 1:

The patent applies segmentation by dividing the icon selection process into two distinct segments: a guaranteed selection segment for icons the user has not obtained, and a random selection segment for icons the user has already collected. This segmentation allows the system to maintain low complexity for the random portion while improving user experience through the guaranteed portion, resolving the contradiction between system complexity and user experience.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP4667072A1Control method, server, information processing device, display system, and program
Publication Date: 2025.12.24 CASIO COMPUTER CO LTD
  • EP4667072A1 patent drawingFigure 1
  • EP4667072A1 patent drawingFigure 2
  • EP4667072A1 patent drawingFigure 3

AI summary

Disclosed is a method for controlling a display device 2 that includes a first screen 242 displaying icons 40 and a second screen 243 displaying symbols 50, including: determining whether a first condition is satisfied, and in response to the first condition being satisfied, selecting one icon 40 and allowing the selected icon 40 to be displayed on the first screen 242; and determining whether a second condition related to selecting the icon 40 is satisfied, and in response to the second condition being satisfied, selecting a symbol 50 corresponding to the selected icon 40 and allowing the selected symbol 50 to be displayed on the second screen 243. When none of the symbols 50 is allowed to be displayed on the second screen 243, the selecting one icon includes selecting a specific icon 40 corresponding to a predetermined specific symbol 50. When one or more of the symbols 50 are allowed to be displayed on the second screen 243, the selecting one icon includes randomly selecting an icon 40.