Dual-Screen Game Apparatus Object Visibility Control

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Solution Overview

Problem

Game machines with two display screens fail to effectively utilize multiple screens, resulting in a lack of enhanced user engagement and immersive experience.

Innovation Solution

A game apparatus with two display screens that controls specific objects to be displayed on one screen while hiding them on the other, utilizing a specific object position determiner and controller to manage image processing, allowing for enhanced user interaction and engagement by creating a 3D game space with visible and invisible elements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If two display screens are used to display a 3D game space, then the display area is increased, but the screens are used as a single pseudo display screen resulting in no meritorious effect

Engineering Contradiction:
Improvedisplay areaVSAvoideffective utilization of multiple screens
Core Design Contradiction:
Area of stationary objectVSAdaptability or versatility

Solution Approach 1:

The patent divides the game objects into different types (normal objects and specific objects) and assigns them different display rules for each screen. This segmentation allows each screen to serve distinct purposes: one screen displays the complete game space including all objects, while the other screen selectively hides specific objects to create invisible enemy effects, thereby effectively utilizing multiple screens rather than treating them as a single pseudo display screen.

Inventive Principle:
Principle #1Segmentation

2Stability of the object's composition

If the same game space is displayed on both screens, then display consistency is maintained, but user engagement and immersion are not enhanced

Engineering Contradiction:
Improvedisplay consistencyVSAvoiduser engagement
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The patent applies different display qualities to different objects on different screens. Normal objects are displayed consistently on both screens to maintain overall display consistency, while specific objects (invisible enemies) are selectively hidden on one screen to create local variations. This local quality differentiation enhances user engagement and immersion by creating suspense and surprise elements without compromising the overall stability of the game space display.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If specific objects are hidden on one screen, then user tension and interaction are increased, but the complexity of image processing increases

Engineering Contradiction:
Improveuser interactionVSAvoidimage processing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent performs preliminary classification of game objects into normal objects and specific objects (invisible enemies) before the display process. This preliminary action allows the system to efficiently manage which objects should be hidden on which screens without requiring complex real-time processing decisions. The determination unit pre-identifies specific objects, and the display control unit simply applies the hiding rule, thereby reducing image processing complexity while still achieving enhanced user interaction and tension.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8231466B2Game apparatus, game program and information recording medium
Publication Date: 2012.07.31 SQUARE ENIX HLDG CO LTD
  • US8231466B2 patent drawing
  • US8231466B2 patent drawing
  • US8231466B2 patent drawing

AI summary

It is an object of the present invention to provide a game apparatus capable of image processing with effective use of having a plurality of screens. The game apparatus according to the present invention has a specific object display controller. The game apparatus according to the present invention executes the processing of displaying a specific object in a 3D game space on one display screen and hiding it on the other display screen. This enables effective use of having a plurality of screens and the image processing that attracts users.