Dual Screen UI Element Swapping for Adaptive Interaction

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Solution Overview

Problem

Traditional dual-screen devices present UIs separately and fixedly, making it difficult for users to interact with multiple applications and features effectively, as control elements and active content are not dynamically swapped or rearranged based on user input or device orientation.

Innovation Solution

A computer-implemented content presentation method for a multi-display system that generates and modifies content sets on each display device in response to user input or device orientation, allowing for swapping of UI elements, such as rotating or scrolling content and control elements between screens for enhanced usability.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If UI elements are fixed on separate screens in traditional dual-screen devices, then each screen maintains its own independent interface, but users cannot efficiently access control elements and active content simultaneously across screens

Engineering Contradiction:
ImproveUser interaction efficiencyVSAvoidDynamic UI rearrangement capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic UI element swapping between screens based on user interaction state. Control elements and active content can be swapped between the first and second displays depending on which screen is closer to the user, transforming the static UI layout into an adaptive system that responds to user position and interaction context.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent creates a unified UI system where control elements and content can serve multiple screens interchangeably. The same UI elements can be presented on either the first or second display depending on the situation, allowing the interface to function adaptively across both screens rather than being confined to fixed locations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If control elements and active content are presented on separate fixed screens, then the UI layout remains stable and simple, but users must switch between screens to access different functions

Engineering Contradiction:
ImproveApplication usage efficiencyVSAvoidTime to access controls and content
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system proactively determines which screen is closer to the user and pre-positions control elements and active content on the appropriate display before the user needs to interact with them. This eliminates the need for users to manually switch between screens to access controls, as the interface automatically anticipates user needs based on device orientation and user position.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If the UI presents all elements on one screen, then the interface is comprehensive, but the screen becomes cluttered and harder to navigate

Engineering Contradiction:
ImproveInterface clarityVSAvoidScreen real estate utilization
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent extends the UI space from a single-screen two-dimensional layout to a multi-screen three-dimensional arrangement. By utilizing both displays and allowing elements to swap between them based on user proximity, the system creates additional spatial dimensions for organizing interface elements, effectively increasing the available UI real estate while maintaining clarity on each individual screen.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11335302B2Adaptable user interface with dual screen device
Publication Date: 2022.05.17 GOOGLE LLC
  • US11335302B2 patent drawing
  • US11335302B2 patent drawing
  • US11335302B2 patent drawing

AI summary

A dual-screen client device includes a user interface for providing content and application tools to a user in an easy to use manner. Different inputs of the user interface are presented to the user on one or both of the screens depending on a current state of the device and in response to user operation. Content such as an item of interest in a particular application is presented on one screen while tools or other inputs for that application are provided on the other screen. Through user operation of the interface or physical manipulation of the client device, the content and tools are swapped between the dual screens. For instance, buttons and menus can be brought up front to a closer screen for quick input, while active content (e.g., video chat, full image, drawings) is presented on the farther screen.