Dual-Side Transparent Display for Simultaneous Multi-Player Gaming

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Solution Overview

Problem

Conventional game console systems require players to be on the same side of the display, limiting the ability for multiple players to engage in a synchronized gaming experience using body movements.

Innovation Solution

A dual-side transparent display system with display control modules on each side, alternating between displaying three-dimensional images and a transparent state to allow two players to play the same game from opposite sides by providing specific sub-period sequences of left-eye and right-eye signals.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional single-side display is used for gaming, then players can see the game image clearly, but only players on the same side can play together which limits the number of players

Engineering Contradiction:
Improvenumber of playersVSAvoiddisplay system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display is segmented into two separate display surfaces (first display surface and second display surface) located on opposite sides of the transparent display. Each display surface independently displays game images for players on its respective side, allowing simultaneous multi-player gaming without players needing to be on the same side.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The display system transitions from a single-side two-dimensional display to a dual-side three-dimensional display structure. By utilizing the transparent display's ability to show images on both front and back surfaces, the system adds a spatial dimension (front/back) to the display, enabling players to game together from opposite sides.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If a transparent display is used to allow players on opposite sides, then multiple players can play simultaneously, but the display must alternate between showing images and being transparent which creates complexity in control

Engineering Contradiction:
Improvemulti-player capabilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control system implements periodic action by alternating the transparent display between displaying images and maintaining transparency in time-division multiplexed sub-periods. During each frame period, the display shows game images for one side while remaining transparent for the other side, then switches roles in the next sub-period, enabling both sides to receive game images sequentially.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The display system dynamically switches between two operational states: displaying game images and maintaining transparency. The control system adjusts the display state in real-time based on which side needs to receive game images during each sub-period, creating a dynamic time-division multiplexed operation that serves both players simultaneously.

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If the display shows game images continuously, then players can see the game, but the display cannot maintain transparent state to allow players on both sides to see each other

Engineering Contradiction:
Improvegaming experienceVSAvoidtransparent state capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The control system uses periodic action to switch between displaying game images and maintaining transparency. During sub-periods when game images are displayed on one display surface, the system ensures the opposite surface remains transparent, then alternates in subsequent sub-periods. This periodic switching allows both gaming visibility and player interaction visibility at different times.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The display dynamically adjusts its state between opaque (showing game images) and transparent (allowing player visibility) based on operational requirements. During active gaming sub-periods, the display shows images; during interaction sub-periods, it maintains transparency, creating a dynamic balance between gaming experience and social interaction capability.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9052865B2Control method for image displaying and display system using the same
Publication Date: 2015.06.09 AU OPTRONICS CORP
  • US9052865B2 patent drawing
  • US9052865B2 patent drawing
  • US9052865B2 patent drawing

AI summary

A control method for image displaying applicable for use to a dual-side transparent display. The control method includes the following operations each required to be executed at least one time in a display period. The operations are: providing a left-eye signal of an image displayed on a first display surface of the dual-side transparent display, to a first side thereof; providing a right-eye signal of an image displayed on the first display surface of the dual-side transparent display, to the first side thereof; providing a left-eye signal of an image displayed on a second display surface of the dual-side transparent display, to a second side thereof; providing a right-eye signal of an image displayed on the second display surface of the dual-side transparent display, to the second side thereof; and configuring the dual-side transparent display to present a transparent state. A display system is also provided.