Dual Transceiver Controller for Low Latency Wireless Gaming

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Solution Overview

Problem

Current computer simulation controllers, especially wireless ones, face significant latency issues due to inadequate solutions for wireless link performance, which affect the responsiveness of gamer input in computer games.

Innovation Solution

A computer simulation controller equipped with both Bluetooth and Wi-Fi transceivers simultaneously sends identical commands over both wireless channels, using the quickest arriving packet to ensure low latency and increased reliability, and negotiates the shortest path to the simulation console, whether local or remote, to optimize data transmission.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a single wireless link (Bluetooth or Wi-Fi) is used for controller-to-console communication, then device complexity is reduced, but latency and reliability deteriorate due to inability to negotiate optimal transmission paths

Engineering Contradiction:
Improvecommand transmission reliabilityVSAvoidtransceiver system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent combines multiple wireless transceivers (Bluetooth and Wi-Fi) into a single controller device, enabling simultaneous operation of both communication protocols. This merging allows the system to leverage the strengths of each protocol - Bluetooth for low-latency local communication and Wi-Fi for high-bandwidth remote communication - thereby improving command transmission reliability without requiring the user to manually switch between protocols.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The controller is designed with multi-functionality by incorporating both Bluetooth and Wi-Fi transceivers, allowing it to operate across different communication scenarios (local and remote play). This universal design enables the controller to adapt to various network conditions and console locations, ensuring reliable command transmission regardless of whether the console is locally connected or accessed remotely via internet.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If wireless transmission is used to enable remote play, then adaptability is improved, but latency increases due to network path variability

Engineering Contradiction:
Improveremote play capabilityVSAvoidinput latency
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system dynamically selects the optimal transmission path based on real-time network conditions and console location. When playing locally, Bluetooth provides low-latency direct communication. When playing remotely, Wi-Fi enables internet connectivity while the system negotiates the shortest available path through network routing. This dynamic adaptation ensures minimal latency regardless of play mode.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The dual transceiver system acts as an intermediary layer between the controller and console, providing multiple communication channels. The system can switch between direct Bluetooth connection for local play and Wi-Fi network path for remote play, effectively mediating the communication to minimize latency while enabling adaptability across different play scenarios.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If multiple transceivers are implemented to provide communication paths, then reliability improves, but device complexity increases

Engineering Contradiction:
Improvecommunication path reliabilityVSAvoidcontroller hardware complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The controller automatically manages its own communication path selection and transceiver coordination without requiring external intervention. The system self-negotiates the optimal transmission path between controller and console, automatically switching between Bluetooth and Wi-Fi based on connection status and network conditions, thereby improving reliability while minimizing the complexity burden on the user.

Inventive Principle:
Principle #25Self-service

4Speed

If Bluetooth is used for local communication, then latency is reduced, but adaptability to remote play deteriorates

Engineering Contradiction:
Improvecommand transmission speedVSAvoidremote play support
Core Design Contradiction:
SpeedVSAdaptability or versatility

Solution Approach 1:

The communication system is segmented into two distinct protocols serving different functions: Bluetooth handles low-latency local communication, while Wi-Fi handles high-bandwidth remote communication. This segmentation allows each protocol to be optimized for its specific use case - Bluetooth for speed in local play and Wi-Fi for adaptability in remote play - while the system seamlessly switches between them based on play mode.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11173389B2Multipath wireless controller
Publication Date: 2021.11.16 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11173389B2 patent drawing
  • US11173389B2 patent drawing
  • US11173389B2 patent drawing

AI summary

A computer simulation controller includes both a Bluetooth transceiver and a Wi-Fi transceiver. Player input to the controller generates commands that are sent using both transceivers, such that a receiving apparatus such as a game console or a web server can use the first-arriving one of the two commands to reduce latency.