Dual Virtual Space Game System for Concurrent Event Execution

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Solution Overview

Problem

Conventional game apparatuses restrict players to moving a character on a world map between towns, limiting interactions to movement and battles, without the ability to perform events in a virtual space different from the world map.

Innovation Solution

A system that allows a character object to be controlled in a first virtual space while objects in a second virtual space move automatically, triggering events when positional conditions are met, enabling interactions in both spaces simultaneously.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the player character is moved on a world map between towns, then the player can travel between locations, but the player cannot perform any other actions except moving and battling

Engineering Contradiction:
Improveplayer action versatilityVSAvoidvirtual space management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a second virtual space that operates independently from the world map, allowing events to unfold in a different dimensional layer. This enables players to participate in events in the second virtual space while simultaneously moving their character on the world map, effectively resolving the contradiction by adding a new dimension of interaction rather than limiting actions to a single plane.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The game system is divided into two independent virtual spaces: the first virtual space (world map) for character movement and the second virtual space for event execution. This segmentation allows each space to function independently with its own rules and objectives, enabling players to engage in events without interrupting world map traversal, thus increasing action versatility without proportionally increasing overall system complexity.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the player character is moved on a local map in a town, then the player can interact with town elements, but the player cannot move the character on the world map simultaneously

Engineering Contradiction:
Improveconcurrent action capabilityVSAvoidmulti-space coordination complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

By introducing the second virtual space as a parallel dimension to the local map, the system allows events to occur independently without requiring the player to switch between spaces. The second virtual space runs concurrently with local map interactions, enabling players to participate in events while their character remains positioned in the town, thus achieving concurrent actions through dimensional separation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If a battle is started on a battle map, then the player can engage in combat, but the player cannot move the character on the world map during the battle

Engineering Contradiction:
Improvesimultaneous activity capabilityVSAvoidtime lost in battles
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The second virtual space serves as a parallel battlefield where events can be executed independently from world map progression. While players engage in battles or event completion in the second virtual space, their character continues to move and traverse the world map in the first virtual space. This dimensional separation eliminates the time loss associated with traditional battle interruptions, as both activities occur simultaneously in different virtual layers.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Adaptability or versatility

If events are executed in the same virtual space as character movement, then the gameplay is simple to understand, but the narrative possibilities are limited

Engineering Contradiction:
Improvenarrative diversityVSAvoidvirtual space architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a second virtual space that exists parallel to the first virtual space, allowing events to unfold in a separate dimensional layer. This enables diverse narrative scenarios where events can occur independently of character position and movement on the world map. The dual-space architecture provides extensive narrative flexibility while maintaining relatively simple implementation through clear spatial separation of functions.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250025780A1Storage medium, information processing system, information processing apparatus and information processing method
Publication Date: 2025.01.23 NINTENDO CO LTD
  • US20250025780A1 patent drawing
  • US20250025780A1 patent drawing
  • US20250025780A1 patent drawing

AI summary

A non-limiting example game apparatus includes a processor, and based on an operation input of a user, the processor controls a player object in a first virtual space, makes the player object move within a base island object, or executes a predetermined event that is set to the base island object. Moreover, the base island object and a drift island object are moved automatically on any one ocean current out of a plurality of ocean currents provided in a world map of the second virtual space according to elapse of time. When satisfying a first positional condition related to the position of the base island object and the drift island object in the second virtual space, the drift island object that the first positional condition is satisfied is arranged in the first virtual space. Moreover, in the first virtual space, the player object is moved to the drift island object from the base island object, and the player object executes a predetermined event that is set to the drift island object.