Dualized Virtual Space for Player Character Promotion

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Solution Overview

Problem

Current sports games lack an effective method to promote player characters beyond the primary game progression, limiting player engagement and character development opportunities.

Innovation Solution

A method and system that utilize a second virtual space for player character promotion, allowing users to select scenarios based on teams and trainer characters, incorporating training and event systems to adjust character status and relationships, thereby enhancing character promotion and player experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If player character promotion is integrated into the primary sports game progression, then character development is achieved, but player engagement and development opportunities are limited

Engineering Contradiction:
Improvecharacter development opportunitiesVSAvoidplayer engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent divides the game into two separate virtual spaces: a first virtual space for sports game progression and a second virtual space for character promotion. This segmentation allows players to engage in character development activities independently from main game progression, providing diverse promotion scenarios (training, events, relationships) that enhance both character development opportunities and player engagement without interfering with core game gameplay.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If promotion scenarios are added to enhance character development, then player engagement improves, but system complexity increases

Engineering Contradiction:
Improvecharacter promotion capabilityVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts character promotion functionality from the main sports game system and places it in a separate second virtual space. This extraction allows the promotion system to include diverse scenarios (training with trainers, participating in events, building relationships) without complicating the core sports game structure. The separation enables independent development and management of promotion mechanics while maintaining the simplicity of the primary game progression system.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If multiple promotion scenarios are implemented for different teams and trainers, then character development versatility improves, but operation complexity increases

Engineering Contradiction:
Improvepromotion scenario diversityVSAvoiduser interface complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements a universal user interface in the second virtual space that provides unified access to multiple promotion scenarios (training, events, relationships) regardless of the selected team or trainer. This multi-functional interface allows players to navigate and interact with different promotion types through a consistent mechanism, making the system easy to operate while maintaining diverse character development opportunities across different teams and trainers.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11278806B2Method and system for promoting player character in sports game using dualized space
Publication Date: 2022.03.22 GAMEVIL INC
  • US11278806B2 patent drawing
  • US11278806B2 patent drawing
  • US11278806B2 patent drawing

AI summary

Disclosed are a method and system for promoting a player character in a sports game using a dualized space. A player character promotion method may include processing a progress of a sports game instance in which at least one player character controlled in response to a user's input participates through a first virtual space configured for the progress of a sports game, providing a user interface for promoting a promotion mode for a given player character between sports game instances, and performing a promotion scenario for a selected player character through a second virtual space different from the first virtual space for the progress of the sports game instance when the promotion mode for the selected player character is activated through the user interface.